CMDR Jav Marlo profile
(Imperial Clipper)
Federation: Rear Admiral
Empire: Baron
Balance |
|
---|---|
Current assets | 12 427 156 462 cr |
Credits spent on ships | 744 749 295 cr |
Credits spent on outfitting | 2 635 577 526 cr |
Credits spent on repairs | 22 383 210 cr |
Credits spent on fuel | 275 332 cr |
Credits spent on munitions | 4 096 515 cr |
Insurance claims | 26 |
Total claim costs | 105 901 052 cr |
Combat |
|
Bounties claimed | 3 342 |
Profit from bounties | 512 058 374 cr |
Combat bonds | 5 176 |
Profit from combat bonds | 1 545 100 336 cr |
Assassinations | 139 |
Profit from assassinations | 123 934 864 cr |
Highest single reward | 914 464 cr |
Skimmers killed | 26 |
Crime |
|
Fines issued | 153 |
Lifetime fines value | 2 350 446 cr |
Bounties received/earned | 1 149 |
Lifetime bounty value | 2 066 400 cr |
Highest bounty issued | 10 000 cr |
Smuggling |
|
Black market network | 7 |
Black market profit | 272 823 cr |
Commodities smuggled | 63 |
Average profit | 22 735 cr |
Highest single transaction | 247 136 cr |
Trading |
|
Market network | 114 |
Trading profit | 3 721 515 654 cr |
Commodities traded | 17 870 |
Average profit | 8 903 147 cr |
Highest single transaction | 483 733 504 cr |
Mining |
|
Profits from mining | 2 746 300 511 cr |
Minerals refined | 4 067 |
Materials collected | 30 299 |
Exploration |
|
Systems visited | 11 196 |
Profits from exploration | 2 089 223 794 cr |
Level 2 detailed scans | 52 328 |
Level 3 detailed scans | 52 173 |
Highest payout | 16 532 126 cr |
Total hyperspace distance | 620 635 ly |
Total hyperspace jumps | 13 385 |
Max distance from start | 65 648,16 ly |
Max distance from Sol | 65 647,34 ly |
Max distance from Colonia | 48 029,90 ly |
Approximate time played | 9W 3D 19H 34M |
Passengers |
|
Total bulk passengers delivered | 9 905 |
Total VIPs delivered | 8 |
Total delivered | 9 913 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 30 |
Total profit | 625 156 cr |
Total rescue transactions | 19 |
Crafting |
|
Number of engineers used | 19 |
Number of upgrades generated | 3 763 |
Grade 1 upgrades generated | 366 |
Grade 2 upgrades generated | 471 |
Grade 3 upgrades generated | 656 |
Grade 4 upgrades generated | 707 |
Grade 5 upgrades generated | 1 563 |
Crew |
|
Crew credits earned | 409 575 648 cr |
Crew hired | 3 |
Crew fired | 2 |
Crew lost | 4 |
Multi-Crew |
|
Total time in multi-crew | 10H 39M 32S |
Time in gunner role | 36M 41S |
Time in fighter con role | 44M 58S |
Total credits accrued | 379 593 cr |