CMDR Abish profile
(Anaconda)
Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 2 664 626 755 cr |
Credits spent on ships | 1 116 378 531 cr |
Credits spent on outfitting | 988 463 191 cr |
Credits spent on repairs | 28 886 554 cr |
Credits spent on fuel | 252 432 cr |
Credits spent on munitions | 305 519 cr |
Insurance claims | 49 |
Total claim costs | 249 685 921 cr |
Combat |
|
Bounties claimed | 544 |
Profit from bounties | 15 514 634 cr |
Combat bonds | 1 565 |
Profit from combat bonds | 45 357 840 cr |
Assassinations | 3 |
Profit from assassinations | 834 720 cr |
Highest single reward | 44 350 cr |
Skimmers killed | 207 |
Crime |
|
Fines issued | 358 |
Lifetime fines value | 416 549 cr |
Bounties received/earned | 278 |
Lifetime bounty value | 134 756 cr |
Highest bounty issued | 8 355 cr |
Smuggling |
|
Black market network | 16 |
Black market profit | 5 811 547 cr |
Commodities smuggled | 3 399 |
Average profit | 200 398 cr |
Highest single transaction | 1 636 800 cr |
Trading |
|
Market network | 96 |
Trading profit | 365 947 698 cr |
Commodities traded | 195 848 |
Average profit | 388 068 cr |
Highest single transaction | 2 756 490 cr |
Mining |
|
Profits from mining | 8 154 976 cr |
Minerals refined | 288 |
Materials collected | 16 340 |
Exploration |
|
Systems visited | 16 183 |
Profits from exploration | 548 445 600 cr |
Level 2 detailed scans | 15 822 |
Level 3 detailed scans | 182 019 |
Highest payout | 21 102 662 cr |
Total hyperspace distance | 788 490 ly |
Total hyperspace jumps | 19 842 |
Max distance from start | 65 590,23 ly |
Max distance from Sol | 65 647,34 ly |
Max distance from Colonia | 46 528,88 ly |
Approximate time played | 16W 3D 1H 12M |
Passengers |
|
Total bulk passengers delivered | 1 299 |
Total VIPs delivered | 95 |
Total delivered | 1 394 |
Total ejected | 8 |
Search and Rescue |
|
Total items rescued | 2 |
Total profit | 5 876 cr |
Total rescue transactions | 1 |
Crafting |
|
Number of engineers used | 12 |
Number of upgrades generated | 533 |
Grade 1 upgrades generated | 139 |
Grade 2 upgrades generated | 49 |
Grade 3 upgrades generated | 76 |
Grade 4 upgrades generated | 61 |
Grade 5 upgrades generated | 208 |
Crew |
|
Crew credits earned | 43 760 482 cr |
Crew hired | 8 |
Crew fired | 1 |
Crew lost | 7 |
Multi-Crew |
|
Total time in multi-crew | 17H 13M 16S |
Time in gunner role | 3H 53M 50S |
Time in fighter con role | 1H 5M 58S |
Total credits accrued | 273 807 cr |
Total fines accrued | 231 825 cr |