CMDR Mad Bob Darrabo profile
(Python)
Federation: Rear Admiral
Empire: Prince
Balance |
|
---|---|
Current assets | 11 931 689 021 cr |
Credits spent on ships | 1 687 016 367 cr |
Credits spent on outfitting | 4 767 275 942 cr |
Credits spent on repairs | 34 492 479 cr |
Credits spent on fuel | 2 434 653 cr |
Credits spent on munitions | 3 600 127 cr |
Insurance claims | 53 |
Total claim costs | 262 523 537 cr |
Combat |
|
Bounties claimed | 9 402 |
Profit from bounties | 668 004 538 cr |
Combat bonds | 4 048 |
Profit from combat bonds | 115 380 278 cr |
Assassinations | 2 |
Profit from assassinations | 0 cr |
Highest single reward | 439 200 cr |
Skimmers killed | 647 |
Crime |
|
Fines issued | 303 |
Lifetime fines value | 2 033 859 cr |
Bounties received/earned | 3 567 |
Lifetime bounty value | 758 340 cr |
Highest bounty issued | 10 705 cr |
Smuggling |
|
Black market network | 8 |
Black market profit | 4 651 721 cr |
Commodities smuggled | 1 131 |
Average profit | 193 822 cr |
Highest single transaction | 2 085 120 cr |
Trading |
|
Market network | 496 |
Trading profit | 11 134 366 568 cr |
Commodities traded | 726 373 |
Average profit | 4 676 340 cr |
Highest single transaction | 423 086 080 cr |
Mining |
|
Profits from mining | 8 720 954 623 cr |
Minerals refined | 18 742 |
Materials collected | 35 550 |
Exploration |
|
Systems visited | 20 909 |
Profits from exploration | 705 678 198 cr |
Level 2 detailed scans | 42 211 |
Level 3 detailed scans | 39 487 |
Highest payout | 14 379 824 cr |
Total hyperspace distance | 738 754 ly |
Total hyperspace jumps | 29 193 |
Max distance from start | 27 026,17 ly |
Max distance from Sol | 27 075,83 ly |
Max distance from Colonia | 22 819,93 ly |
Approximate time played | 18W 23M |
Passengers |
|
Total bulk passengers delivered | 3 665 |
Total VIPs delivered | 55 |
Total delivered | 3 720 |
Total ejected | 8 |
Search and Rescue |
|
Total items rescued | 19 |
Total profit | 362 896 cr |
Total rescue transactions | 6 |
Crafting |
|
Number of engineers used | 21 |
Number of upgrades generated | 2 025 |
Grade 1 upgrades generated | 310 |
Grade 2 upgrades generated | 184 |
Grade 3 upgrades generated | 302 |
Grade 4 upgrades generated | 339 |
Grade 5 upgrades generated | 890 |
Crew |
|
Crew credits earned | 1 159 447 216 cr |
Crew hired | 3 |
Crew lost | 2 |
Multi-Crew |
|
Total time in multi-crew | 8H 37M 51S |
Time in gunner role | 53M 24S |
Total credits accrued | 66 912 cr |