CMDR avander profile
(Krait Mk II)
Federation: Lieutenant
Empire: Master
Balance |
|
---|---|
Current assets | 1 324 377 216 cr |
Credits spent on ships | 738 860 033 cr |
Credits spent on outfitting | 861 020 934 cr |
Credits spent on repairs | 5 380 186 cr |
Credits spent on fuel | 198 893 cr |
Credits spent on munitions | 1 463 609 cr |
Insurance claims | 19 |
Total claim costs | 59 864 558 cr |
Combat |
|
Bounties claimed | 1 146 |
Profit from bounties | 64 679 872 cr |
Combat bonds | 595 |
Profit from combat bonds | 36 213 038 cr |
Assassinations | 42 |
Profit from assassinations | 18 473 412 cr |
Highest single reward | 1 000 000 cr |
Skimmers killed | 2 |
Crime |
|
Fines issued | 70 |
Lifetime fines value | 581 582 cr |
Bounties received/earned | 24 |
Lifetime bounty value | 32 900 cr |
Highest bounty issued | 10 000 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 24 905 cr |
Commodities smuggled | 7 |
Average profit | 3 558 cr |
Highest single transaction | 12 813 cr |
Trading |
|
Market network | 41 |
Trading profit | 959 510 648 cr |
Commodities traded | 12 368 |
Average profit | 2 572 415 cr |
Highest single transaction | 76 390 016 cr |
Mining |
|
Profits from mining | 937 343 653 cr |
Minerals refined | 2 805 |
Materials collected | 6 009 |
Exploration |
|
Systems visited | 1 959 |
Profits from exploration | 184 436 645 cr |
Level 2 detailed scans | 7 986 |
Level 3 detailed scans | 7 986 |
Highest payout | 13 391 407 cr |
Total hyperspace distance | 94 420 ly |
Total hyperspace jumps | 2 896 |
Max distance from start | 25 987,20 ly |
Max distance from Sol | 26 043,24 ly |
Max distance from Colonia | 22 489,32 ly |
Approximate time played | 4W 1D 6H 47M |
Passengers |
|
Total bulk passengers delivered | 0 |
Total VIPs delivered | 775 |
Total delivered | 775 |
Total ejected | 41 |
Search and Rescue |
|
Total items rescued | 2 |
Total profit | 50 401 cr |
Total rescue transactions | 2 |
Crafting |
|
Number of engineers used | 14 |
Number of upgrades generated | 818 |
Grade 1 upgrades generated | 370 |
Grade 2 upgrades generated | 225 |
Grade 3 upgrades generated | 184 |
Grade 4 upgrades generated | 34 |
Grade 5 upgrades generated | 5 |
Crew |
|
Crew credits earned | 166 750 187 cr |
Crew hired | 10 |
Crew fired | 5 |
Crew lost | 4 |
Multi-Crew |
|
Total time in multi-crew | 4H 9M 57S |
Time in gunner role | 1H 45M 52S |
Time in fighter con role | 52M 58S |
Total credits accrued | 487 600 cr |