CMDR AN-771 profile
Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 6 375 284 182 cr |
Credits spent on ships | 1 381 612 516 cr |
Credits spent on outfitting | 1 935 865 802 cr |
Credits spent on repairs | 19 572 070 cr |
Credits spent on fuel | 615 142 cr |
Credits spent on munitions | 515 193 cr |
Insurance claims | 17 |
Total claim costs | 199 559 961 cr |
Combat |
|
Bounties claimed | 594 |
Profit from bounties | 35 960 746 cr |
Combat bonds | 298 |
Profit from combat bonds | 18 050 656 cr |
Assassinations | 106 |
Profit from assassinations | 43 289 462 cr |
Highest single reward | 1 000 000 cr |
Skimmers killed | 32 |
Crime |
|
Fines issued | 82 |
Lifetime fines value | 2 525 751 cr |
Bounties received/earned | 132 |
Lifetime bounty value | 3 447 250 cr |
Highest bounty issued | 956 900 cr |
Smuggling |
|
Black market network | 3 |
Black market profit | 834 611 cr |
Commodities smuggled | 583 |
Average profit | 166 922 cr |
Highest single transaction | 433 808 cr |
Trading |
|
Market network | 46 |
Trading profit | 4 489 239 158 cr |
Commodities traded | 217 701 |
Average profit | 11 279 495 cr |
Highest single transaction | 72 737 310 cr |
Mining |
|
Profits from mining | 182 118 105 cr |
Minerals refined | 547 |
Materials collected | 3 346 |
Exploration |
|
Systems visited | 1 288 |
Profits from exploration | 97 709 401 cr |
Level 2 detailed scans | 5 417 |
Level 3 detailed scans | 5 415 |
Highest payout | 3 530 357 cr |
Total hyperspace distance | 84 164 ly |
Total hyperspace jumps | 3 772 |
Max distance from start | 5 384,34 ly |
Max distance from Sol | 790,32 ly |
Max distance from Colonia | 22 607,20 ly |
Approximate time played | 8W 3D 12H 54M |
Passengers |
|
Total bulk passengers delivered | 1 399 |
Total VIPs delivered | 19 128 |
Total delivered | 20 527 |
Total ejected | 4 |
Search and Rescue |
|
Total items rescued | 11 |
Total profit | 335 379 cr |
Total rescue transactions | 3 |
Crafting |
|
Number of engineers used | 6 |
Number of upgrades generated | 434 |
Grade 1 upgrades generated | 173 |
Grade 2 upgrades generated | 106 |
Grade 3 upgrades generated | 94 |
Grade 4 upgrades generated | 49 |
Grade 5 upgrades generated | 12 |
Crew |
|
Crew credits earned | 1 066 762 313 cr |
Crew hired | 3 |
Crew fired | 2 |
Crew lost | 2 |
Multi-Crew |
|
Total time in multi-crew | 3H 26M 14S |