CMDR Hyke Nowman profile
(Anaconda)
Federation: Ensign
Empire: Earl
Balance |
|
---|---|
Current assets | 2 570 213 796 cr |
Credits spent on ships | 615 576 255 cr |
Credits spent on outfitting | 851 681 682 cr |
Credits spent on repairs | 6 149 745 cr |
Credits spent on fuel | 279 565 cr |
Credits spent on munitions | 312 410 cr |
Insurance claims | 16 |
Total claim costs | 7 497 877 cr |
Combat |
|
Bounties claimed | 590 |
Profit from bounties | 26 349 240 cr |
Combat bonds | 23 |
Profit from combat bonds | 860 076 cr |
Assassinations | 12 |
Profit from assassinations | 7 430 654 cr |
Highest single reward | 360 740 cr |
Skimmers killed | 24 |
Crime |
|
Fines issued | 365 |
Lifetime fines value | 141 460 835 cr |
Bounties received/earned | 68 |
Lifetime bounty value | 106 185 cr |
Highest bounty issued | 9 675 cr |
Smuggling |
|
Black market network | 6 |
Black market profit | 110 441 637 cr |
Commodities smuggled | 13 726 |
Average profit | 478 102 cr |
Highest single transaction | 642 124 cr |
Trading |
|
Market network | 113 |
Trading profit | 1 361 148 708 cr |
Commodities traded | 109 799 |
Average profit | 3 739 420 cr |
Highest single transaction | 197 525 601 cr |
Mining |
|
Profits from mining | 1 014 256 340 cr |
Minerals refined | 1 043 |
Materials collected | 4 072 |
Exploration |
|
Systems visited | 4 182 |
Profits from exploration | 423 531 282 cr |
Level 2 detailed scans | 14 230 |
Level 3 detailed scans | 47 132 |
Highest payout | 8 189 291 cr |
Total hyperspace distance | 170 808 ly |
Total hyperspace jumps | 5 332 |
Max distance from start | 25 843,92 ly |
Max distance from Sol | 25 899,99 ly |
Max distance from Colonia | 23 216,55 ly |
Approximate time played | 3W 4D 8H 11M |
Passengers |
|
Total bulk passengers delivered | 401 |
Total VIPs delivered | 288 |
Total delivered | 689 |
Total ejected | 36 |
Search and Rescue |
|
Total items rescued | 1 |
Total profit | 19 373 cr |
Total rescue transactions | 1 |
Crafting |
|
Number of engineers used | 6 |
Number of upgrades generated | 244 |
Grade 1 upgrades generated | 53 |
Grade 2 upgrades generated | 64 |
Grade 3 upgrades generated | 68 |
Grade 4 upgrades generated | 48 |
Grade 5 upgrades generated | 11 |
Crew |
|
Crew credits earned | 53 795 492 cr |
Crew hired | 3 |
Crew fired | 2 |
Multi-Crew |
|
Total time in multi-crew | 7H 46M 59S |
Time in gunner role | 3M 48S |