CMDR Konoplyastik profile
(Orca)
Federation: Petty Officer
Empire: Count
Balance |
|
---|---|
Current assets | 368 914 886 cr |
Credits spent on ships | 633 120 289 cr |
Credits spent on outfitting | 714 751 987 cr |
Credits spent on repairs | 1 296 772 cr |
Credits spent on fuel | 59 750 cr |
Credits spent on munitions | 265 784 cr |
Insurance claims | 23 |
Total claim costs | 51 564 585 cr |
Combat |
|
Bounties claimed | 36 |
Profit from bounties | 382 925 cr |
Combat bonds | 0 |
Profit from combat bonds | 0 cr |
Assassinations | 0 |
Profit from assassinations | 0 cr |
Highest single reward | 60 120 cr |
Skimmers killed | 38 |
Crime |
|
Fines issued | 39 |
Lifetime fines value | 145 902 cr |
Bounties received/earned | 25 |
Lifetime bounty value | 19 600 cr |
Highest bounty issued | 10 000 cr |
Smuggling |
|
Black market network | 6 |
Black market profit | 463 571 cr |
Commodities smuggled | 35 |
Average profit | 30 905 cr |
Highest single transaction | 225 207 cr |
Trading |
|
Market network | 23 |
Trading profit | 647 963 cr |
Commodities traded | 259 |
Average profit | 12 226 cr |
Highest single transaction | 151 130 cr |
Mining |
|
Profits from mining | 0 cr |
Minerals refined | 0 |
Materials collected | 2 912 |
Exploration |
|
Systems visited | 4 432 |
Profits from exploration | 312 401 074 cr |
Level 2 detailed scans | 18 867 |
Level 3 detailed scans | 18 899 |
Highest payout | 4 326 649 cr |
Total hyperspace distance | 183 208 ly |
Total hyperspace jumps | 5 129 |
Max distance from start | 25 843,92 ly |
Max distance from Sol | 25 899,99 ly |
Max distance from Colonia | 29 855,04 ly |
Approximate time played | 2W 2D 23H 2M |
Passengers |
|
Total bulk passengers delivered | 1 205 |
Total VIPs delivered | 831 |
Total delivered | 2 036 |
Total ejected | 15 |
Search and Rescue |
|
Total items rescued | 21 |
Total profit | 388 923 cr |
Total rescue transactions | 7 |
Crafting |
|
Number of engineers used | 1 |
Number of upgrades generated | 34 |
Grade 1 upgrades generated | 8 |
Grade 2 upgrades generated | 11 |
Grade 3 upgrades generated | 5 |
Grade 4 upgrades generated | 3 |
Grade 5 upgrades generated | 7 |
Crew |
|
Crew hired | 1 |
Crew fired | 1 |