CMDR kjnpbr profile
(Krait Phantom)
Federation: Rear Admiral
Empire: Prince
Balance |
|
---|---|
Current assets | 12 140 387 759 cr |
Credits spent on ships | 1 590 908 289 cr |
Credits spent on outfitting | 4 098 151 492 cr |
Credits spent on repairs | 41 846 786 cr |
Credits spent on fuel | 515 956 cr |
Credits spent on munitions | 3 712 693 cr |
Insurance claims | 19 |
Total claim costs | 140 430 187 cr |
Combat |
|
Bounties claimed | 4 285 |
Profit from bounties | 247 285 973 cr |
Combat bonds | 1 880 |
Profit from combat bonds | 72 444 885 cr |
Assassinations | 176 |
Profit from assassinations | 93 304 957 cr |
Highest single reward | 1 000 000 cr |
Skimmers killed | 348 |
Crime |
|
Fines issued | 397 |
Lifetime fines value | 545 258 cr |
Bounties received/earned | 1 090 |
Lifetime bounty value | 2 434 330 cr |
Highest bounty issued | 40 000 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 292 535 cr |
Commodities smuggled | 15 |
Average profit | 36 567 cr |
Highest single transaction | 218 739 cr |
Trading |
|
Market network | 212 |
Trading profit | 5 835 247 380 cr |
Commodities traded | 100 943 |
Average profit | 6 370 357 cr |
Highest single transaction | 221 641 984 cr |
Mining |
|
Profits from mining | 5 479 629 243 cr |
Minerals refined | 10 530 |
Materials collected | 19 291 |
Exploration |
|
Systems visited | 21 900 |
Profits from exploration | 3 428 673 782 cr |
Level 2 detailed scans | 48 823 |
Level 3 detailed scans | 135 575 |
Highest payout | 13 154 185 cr |
Total hyperspace distance | 908 329 ly |
Total hyperspace jumps | 25 723 |
Max distance from start | 65 648,16 ly |
Max distance from Sol | 65 647,34 ly |
Max distance from Colonia | 46 528,88 ly |
Approximate time played | 17W 6D 11H 35M |
Passengers |
|
Total bulk passengers delivered | 2 693 |
Total VIPs delivered | 327 |
Total delivered | 3 020 |
Total ejected | 13 |
Search and Rescue |
|
Total items rescued | 12 |
Total profit | 212 895 cr |
Total rescue transactions | 8 |
Crafting |
|
Number of engineers used | 19 |
Number of upgrades generated | 1 628 |
Grade 1 upgrades generated | 198 |
Grade 2 upgrades generated | 220 |
Grade 3 upgrades generated | 281 |
Grade 4 upgrades generated | 331 |
Grade 5 upgrades generated | 598 |
Crew |
|
Crew credits earned | 886 652 830 cr |
Crew hired | 2 |
Crew fired | 1 |
Crew lost | 1 |
Multi-Crew |
|
Total time in multi-crew | 6H 14M 46S |
Time in gunner role | 2H 24M 45S |
Time in fighter con role | 40S |
Total credits accrued | 78 194 cr |