CMDR Deadcam profile
(Anaconda)
Federation: Lieutenant
Empire: King
Balance |
|
---|---|
Current assets | 3 576 404 558 cr |
Credits spent on ships | 432 827 488 cr |
Credits spent on outfitting | 832 955 192 cr |
Credits spent on repairs | 9 026 723 cr |
Credits spent on fuel | 89 042 cr |
Credits spent on munitions | 124 821 cr |
Insurance claims | 32 |
Total claim costs | 83 722 939 cr |
Combat |
|
Bounties claimed | 59 |
Profit from bounties | 1 123 440 cr |
Combat bonds | 9 |
Profit from combat bonds | 289 800 cr |
Assassinations | 6 |
Profit from assassinations | 1 182 186 cr |
Highest single reward | 151 192 cr |
Skimmers killed | 4 |
Crime |
|
Fines issued | 35 |
Lifetime fines value | 614 947 cr |
Bounties received/earned | 18 |
Lifetime bounty value | 40 550 cr |
Highest bounty issued | 10 000 cr |
Smuggling |
|
Black market network | 1 |
Black market profit | 275 523 cr |
Commodities smuggled | 1 |
Average profit | 275 523 cr |
Highest single transaction | 275 523 cr |
Trading |
|
Market network | 11 |
Trading profit | 16 328 339 cr |
Commodities traded | 2 900 |
Average profit | 604 753 cr |
Highest single transaction | 15 283 440 cr |
Mining |
|
Profits from mining | 0 cr |
Minerals refined | 0 |
Materials collected | 1 660 |
Exploration |
|
Systems visited | 11 436 |
Profits from exploration | 3 090 404 759 cr |
Level 2 detailed scans | 33 416 |
Level 3 detailed scans | 37 450 |
Highest payout | 19 191 486 cr |
Total hyperspace distance | 839 851 ly |
Total hyperspace jumps | 12 039 |
Max distance from start | 65 590,23 ly |
Max distance from Sol | 65 647,34 ly |
Max distance from Colonia | 49 251,51 ly |
Approximate time played | 3W 5D 3H 57M |
Passengers |
|
Total bulk passengers delivered | 52 |
Total VIPs delivered | 389 |
Total delivered | 441 |
Total ejected | 95 |
Crafting |
|
Number of engineers used | 1 |
Number of upgrades generated | 96 |
Grade 1 upgrades generated | 26 |
Grade 2 upgrades generated | 17 |
Grade 3 upgrades generated | 22 |
Grade 4 upgrades generated | 15 |
Grade 5 upgrades generated | 16 |
Crew |
|
Crew credits earned | 74 602 311 cr |
Crew hired | 1 |
Crew fired | 1 |
Multi-Crew |
|
Total time in multi-crew | 2H 29M 45S |
Time in gunner role | 3M 56S |