CMDR charly28000 profile
(Federal Corvette)
Federation: Rear Admiral
Empire: King
Balance |
|
---|---|
Current assets | 3 643 480 248 cr |
Credits spent on ships | 4 480 685 069 cr |
Credits spent on outfitting | 8 127 338 256 cr |
Credits spent on repairs | 9 285 232 cr |
Credits spent on fuel | 381 964 cr |
Credits spent on munitions | 1 101 245 cr |
Insurance claims | 41 |
Total claim costs | 73 825 256 cr |
Combat |
|
Bounties claimed | 3 438 |
Profit from bounties | 577 877 928 cr |
Combat bonds | 124 |
Profit from combat bonds | 7 001 532 cr |
Assassinations | 0 |
Profit from assassinations | 0 cr |
Highest single reward | 1 811 541 cr |
Skimmers killed | 54 |
Crime |
|
Fines issued | 562 |
Lifetime fines value | 3 978 764 cr |
Bounties received/earned | 113 |
Lifetime bounty value | 189 770 cr |
Highest bounty issued | 99 900 cr |
Smuggling |
|
Black market network | 7 |
Black market profit | 113 995 cr |
Commodities smuggled | 753 |
Average profit | 16 285 cr |
Highest single transaction | 68 950 cr |
Trading |
|
Market network | 109 |
Trading profit | 1 119 561 639 cr |
Commodities traded | 64 953 |
Average profit | 2 230 202 cr |
Highest single transaction | 117 084 408 cr |
Mining |
|
Profits from mining | 871 245 191 cr |
Minerals refined | 832 |
Materials collected | 13 179 |
Exploration |
|
Systems visited | 4 619 |
Profits from exploration | 82 019 991 cr |
Level 2 detailed scans | 7 821 |
Level 3 detailed scans | 7 652 |
Highest payout | 4 849 133 cr |
Total hyperspace distance | 239 396 ly |
Total hyperspace jumps | 9 077 |
Max distance from start | 1 588,95 ly |
Max distance from Sol | 1 598,86 ly |
Max distance from Colonia | 23 490,33 ly |
Approximate time played | 10W 5H 49M |
Passengers |
|
Total bulk passengers delivered | 2 433 |
Total VIPs delivered | 76 |
Total delivered | 2 509 |
Total ejected | 8 |
Search and Rescue |
|
Total items rescued | 12 |
Total profit | 266 186 cr |
Total rescue transactions | 9 |
Crafting |
|
Number of engineers used | 12 |
Number of upgrades generated | 1 531 |
Grade 1 upgrades generated | 420 |
Grade 2 upgrades generated | 368 |
Grade 3 upgrades generated | 368 |
Grade 4 upgrades generated | 260 |
Grade 5 upgrades generated | 115 |
Crew |
|
Crew credits earned | 126 999 963 cr |
Crew hired | 24 |
Crew fired | 19 |
Crew lost | 5 |
Multi-Crew |
|
Total time in multi-crew | 12H 19M 57S |
Time in gunner role | 3H 57M 11S |
Time in fighter con role | 2H 59M 56S |
Total credits accrued | 3 079 973 cr |