CMDR Taemtha profile
Federation: Chief Petty Officer
Empire: Duke
Balance |
|
---|---|
Current assets | 1 483 913 745 cr |
Credits spent on ships | 367 199 124 cr |
Credits spent on outfitting | 407 375 733 cr |
Credits spent on repairs | 878 736 cr |
Credits spent on fuel | 38 680 cr |
Credits spent on munitions | 30 069 cr |
Insurance claims | 3 |
Total claim costs | 7 741 718 cr |
Combat |
|
Bounties claimed | 67 |
Profit from bounties | 819 820 cr |
Combat bonds | 8 |
Profit from combat bonds | 196 336 cr |
Assassinations | 24 |
Profit from assassinations | 1 460 044 cr |
Highest single reward | 82 800 cr |
Skimmers killed | 6 |
Crime |
|
Fines issued | 5 |
Lifetime fines value | 20 238 cr |
Bounties received/earned | 1 |
Lifetime bounty value | 600 cr |
Highest bounty issued | 600 cr |
Smuggling |
|
Black market network | 0 |
Black market profit | 0 cr |
Commodities smuggled | 0 |
Average profit | 0 cr |
Highest single transaction | 0 cr |
Trading |
|
Market network | 28 |
Trading profit | 991 441 678 cr |
Commodities traded | 3 010 |
Average profit | 11 395 881 cr |
Highest single transaction | 323 815 800 cr |
Mining |
|
Profits from mining | 990 147 740 cr |
Minerals refined | 1 626 |
Materials collected | 4 150 |
Exploration |
|
Systems visited | 3 103 |
Profits from exploration | 515 948 950 cr |
Level 2 detailed scans | 17 902 |
Level 3 detailed scans | 18 139 |
Highest payout | 4 733 898 cr |
Total hyperspace distance | 113 582 ly |
Total hyperspace jumps | 3 426 |
Max distance from start | 25 901,44 ly |
Max distance from Sol | 25 899,99 ly |
Max distance from Colonia | 28 589,94 ly |
Approximate time played | 2W 1D 8H 50M |
Passengers |
|
Total bulk passengers delivered | 290 |
Total VIPs delivered | 19 |
Total delivered | 309 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 2 |
Total profit | 61 324 cr |
Total rescue transactions | 1 |
Crafting |
|
Number of engineers used | 7 |
Number of upgrades generated | 244 |
Grade 1 upgrades generated | 112 |
Grade 2 upgrades generated | 54 |
Grade 3 upgrades generated | 51 |
Grade 4 upgrades generated | 18 |
Grade 5 upgrades generated | 9 |