CMDR Zerebro profile
Federation: Lieutenant
Empire: Squire
Balance |
|
---|---|
Current assets | 1 516 211 879 cr |
Credits spent on ships | 787 516 224 cr |
Credits spent on outfitting | 1 075 582 840 cr |
Credits spent on repairs | 5 714 325 cr |
Credits spent on fuel | 23 888 cr |
Credits spent on munitions | 256 259 cr |
Insurance claims | 23 |
Total claim costs | 53 231 911 cr |
Combat |
|
Bounties claimed | 884 |
Profit from bounties | 50 358 166 cr |
Combat bonds | 18 |
Profit from combat bonds | 692 618 cr |
Assassinations | 56 |
Profit from assassinations | 958 610 cr |
Highest single reward | 1 325 031 cr |
Skimmers killed | 17 |
Crime |
|
Fines issued | 23 |
Lifetime fines value | 322 464 cr |
Bounties received/earned | 17 |
Lifetime bounty value | 11 400 cr |
Highest bounty issued | 5 000 cr |
Smuggling |
|
Black market network | 0 |
Black market profit | 0 cr |
Commodities smuggled | 0 |
Average profit | 0 cr |
Highest single transaction | 0 cr |
Trading |
|
Market network | 24 |
Trading profit | 31 008 718 cr |
Commodities traded | 6 335 |
Average profit | 553 727 cr |
Highest single transaction | 11 241 232 cr |
Mining |
|
Profits from mining | 0 cr |
Minerals refined | 0 |
Materials collected | 3 532 |
Exploration |
|
Systems visited | 5 736 |
Profits from exploration | 1 243 587 878 cr |
Level 2 detailed scans | 45 750 |
Level 3 detailed scans | 46 547 |
Highest payout | 9 085 738 cr |
Total hyperspace distance | 220 573 ly |
Total hyperspace jumps | 6 424 |
Max distance from start | 65 222,47 ly |
Max distance from Sol | 65 279,35 ly |
Max distance from Colonia | 46 241,11 ly |
Approximate time played | 4W 4D 22H 53M |
Passengers |
|
Total bulk passengers delivered | 315 |
Total VIPs delivered | 844 |
Total delivered | 1 159 |
Total ejected | 16 |
Crafting |
|
Number of engineers used | 3 |
Number of upgrades generated | 197 |
Grade 1 upgrades generated | 94 |
Grade 2 upgrades generated | 64 |
Grade 3 upgrades generated | 30 |
Grade 4 upgrades generated | 9 |
Crew |
|
Crew credits earned | 2 621 791 cr |
Crew hired | 5 |
Crew fired | 2 |
Crew lost | 3 |
Multi-Crew |
|
Total time in multi-crew | 9M 35S |
Time in gunner role | 4M 58S |
Time in fighter con role | 5M 14S |
Total credits accrued | 117 963 cr |