CMDR Zach profile
(Federal Corvette)
Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 4 278 056 326 cr |
Credits spent on ships | 1 079 825 452 cr |
Credits spent on outfitting | 3 972 771 685 cr |
Credits spent on repairs | 16 241 013 cr |
Credits spent on fuel | 1 188 539 cr |
Credits spent on munitions | 4 029 707 cr |
Insurance claims | 38 |
Total claim costs | 71 037 829 cr |
Combat |
|
Bounties claimed | 13 869 |
Profit from bounties | 638 764 955 cr |
Combat bonds | 3 338 |
Profit from combat bonds | 65 932 511 cr |
Assassinations | 65 |
Profit from assassinations | 10 319 210 cr |
Highest single reward | 1 720 600 cr |
Skimmers killed | 686 |
Crime |
|
Fines issued | 332 |
Lifetime fines value | 2 490 775 cr |
Bounties received/earned | 824 |
Lifetime bounty value | 919 580 cr |
Highest bounty issued | 6 000 cr |
Smuggling |
|
Black market network | 11 |
Black market profit | 1 899 474 cr |
Commodities smuggled | 1 014 |
Average profit | 90 451 cr |
Highest single transaction | 567 664 cr |
Trading |
|
Market network | 165 |
Trading profit | 318 060 272 cr |
Commodities traded | 126 627 |
Average profit | 328 575 cr |
Highest single transaction | 6 449 040 cr |
Mining |
|
Profits from mining | 80 161 246 cr |
Minerals refined | 6 110 |
Materials collected | 24 375 |
Exploration |
|
Systems visited | 8 920 |
Profits from exploration | 76 148 471 cr |
Level 2 detailed scans | 8 353 |
Level 3 detailed scans | 24 222 |
Highest payout | 573 881 cr |
Total hyperspace distance | 375 991 ly |
Total hyperspace jumps | 15 222 |
Max distance from start | 11 012,68 ly |
Max distance from Sol | 10 899,49 ly |
Max distance from Colonia | 27 325,99 ly |
Approximate time played | 12W 3D 22H 19M |
Passengers |
|
Total bulk passengers delivered | 104 |
Total VIPs delivered | 643 |
Total delivered | 747 |
Total ejected | 92 |
Crafting |
|
Number of engineers used | 20 |
Number of upgrades generated | 2 637 |
Grade 1 upgrades generated | 1 179 |
Grade 2 upgrades generated | 208 |
Grade 3 upgrades generated | 392 |
Grade 4 upgrades generated | 425 |
Grade 5 upgrades generated | 433 |
Crew |
|
Crew credits earned | 262 872 270 cr |
Crew hired | 4 |
Crew fired | 2 |
Crew lost | 1 |
Multi-Crew |
|
Total time in multi-crew | 6H 52M 27S |
Time in fighter con role | 8M 8S |