CMDR Rippinghawk5 profile
(Type-9 Heavy)
Federation: Lt. Commander
Empire: Duke
Balance |
|
---|---|
Current assets | 3 690 071 536 cr |
Credits spent on ships | 552 085 562 cr |
Credits spent on outfitting | 1 431 440 741 cr |
Credits spent on repairs | 10 199 618 cr |
Credits spent on fuel | 262 185 cr |
Credits spent on munitions | 4 857 588 cr |
Insurance claims | 65 |
Total claim costs | 197 929 228 cr |
Combat |
|
Bounties claimed | 2 733 |
Profit from bounties | 154 587 420 cr |
Combat bonds | 144 |
Profit from combat bonds | 3 919 500 cr |
Assassinations | 9 |
Profit from assassinations | 3 330 010 cr |
Highest single reward | 531 149 cr |
Skimmers killed | 20 |
Crime |
|
Fines issued | 124 |
Lifetime fines value | 568 595 cr |
Bounties received/earned | 97 |
Lifetime bounty value | 137 800 cr |
Highest bounty issued | 5 000 cr |
Smuggling |
|
Black market network | 20 |
Black market profit | 1 602 775 cr |
Commodities smuggled | 196 |
Average profit | 23 922 cr |
Highest single transaction | 421 685 cr |
Trading |
|
Market network | 103 |
Trading profit | 3 217 903 938 cr |
Commodities traded | 33 127 |
Average profit | 4 670 398 cr |
Highest single transaction | 465 160 638 cr |
Mining |
|
Profits from mining | 3 457 173 263 cr |
Minerals refined | 16 061 |
Materials collected | 27 432 |
Exploration |
|
Systems visited | 5 628 |
Profits from exploration | 832 916 072 cr |
Level 2 detailed scans | 27 043 |
Level 3 detailed scans | 26 692 |
Highest payout | 7 017 573 cr |
Total hyperspace distance | 168 660 ly |
Total hyperspace jumps | 6 826 |
Max distance from start | 58 610,61 ly |
Max distance from Sol | 58 610,46 ly |
Max distance from Colonia | 39 986,11 ly |
Approximate time played | 14W 1D 18H 58M |
Search and Rescue |
|
Total items rescued | 1 387 |
Total profit | 45 281 131 cr |
Total rescue transactions | 115 |
Crafting |
|
Number of engineers used | 6 |
Number of upgrades generated | 1 041 |
Grade 1 upgrades generated | 202 |
Grade 2 upgrades generated | 195 |
Grade 3 upgrades generated | 272 |
Grade 4 upgrades generated | 195 |
Grade 5 upgrades generated | 177 |
Crew |
|
Crew credits earned | 410 761 886 cr |
Crew hired | 20 |
Crew fired | 5 |
Crew lost | 23 |
Multi-Crew |
|
Total time in multi-crew | 10H 2M 8S |
Time in gunner role | 2M 35S |
Time in fighter con role | 6M 29S |
Total credits accrued | 84 001 cr |