CMDR Urban_Nutta profile
(Python)
Federation: Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 4 271 894 241 cr |
Credits spent on ships | 2 475 578 489 cr |
Credits spent on outfitting | 6 361 963 420 cr |
Credits spent on repairs | 51 763 787 cr |
Credits spent on fuel | 1 458 531 cr |
Credits spent on munitions | 3 575 143 cr |
Insurance claims | 146 |
Total claim costs | 1 052 669 003 cr |
Combat |
|
Bounties claimed | 1 208 |
Profit from bounties | 50 417 121 cr |
Combat bonds | 5 006 |
Profit from combat bonds | 352 981 001 cr |
Assassinations | 64 |
Profit from assassinations | 23 960 920 cr |
Highest single reward | 307 675 cr |
Skimmers killed | 116 |
Crime |
|
Fines issued | 252 |
Lifetime fines value | 16 884 752 cr |
Bounties received/earned | 273 |
Lifetime bounty value | 1 029 378 cr |
Highest bounty issued | 380 200 cr |
Smuggling |
|
Black market network | 23 |
Black market profit | 828 555 cr |
Commodities smuggled | 842 |
Average profit | 12 554 cr |
Highest single transaction | 318 870 cr |
Trading |
|
Market network | 272 |
Trading profit | 5 154 792 425 cr |
Commodities traded | 145 759 |
Average profit | 3 773 640 cr |
Highest single transaction | 672 910 488 cr |
Mining |
|
Profits from mining | 3 924 406 585 cr |
Minerals refined | 5 231 |
Materials collected | 26 969 |
Exploration |
|
Systems visited | 13 780 |
Profits from exploration | 3 534 692 904 cr |
Level 2 detailed scans | 79 904 |
Level 3 detailed scans | 82 188 |
Highest payout | 15 981 537 cr |
Total hyperspace distance | 839 800 ly |
Total hyperspace jumps | 22 995 |
Max distance from start | 65 648,16 ly |
Max distance from Sol | 65 647,34 ly |
Max distance from Colonia | 48 029,90 ly |
Approximate time played | 78W 5D 15H 4M |
Passengers |
|
Total bulk passengers delivered | 1 337 |
Total VIPs delivered | 149 |
Total delivered | 1 486 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 71 |
Total profit | 1 673 210 cr |
Total rescue transactions | 17 |
Crafting |
|
Number of engineers used | 25 |
Number of upgrades generated | 3 815 |
Grade 1 upgrades generated | 757 |
Grade 2 upgrades generated | 825 |
Grade 3 upgrades generated | 886 |
Grade 4 upgrades generated | 812 |
Grade 5 upgrades generated | 535 |
Crew |
|
Crew credits earned | 216 370 712 cr |
Crew hired | 19 |
Crew fired | 12 |
Crew lost | 8 |
Multi-Crew |
|
Total time in multi-crew | 1H 38M 48S |
Time in gunner role | 47M 9S |
Time in fighter con role | 16M 18S |
Total credits accrued | 1 566 027 cr |