CMDR Ianorionmef profile
(Anaconda)
Federation: Rear Admiral
Empire: Prince
Balance |
|
---|---|
Current assets | 5 929 027 171 cr |
Credits spent on ships | 1 473 853 059 cr |
Credits spent on outfitting | 7 105 088 378 cr |
Credits spent on repairs | 99 189 901 cr |
Credits spent on fuel | 913 036 cr |
Credits spent on munitions | 9 521 827 cr |
Insurance claims | 113 |
Total claim costs | 1 125 689 762 cr |
Combat |
|
Bounties claimed | 4 924 |
Profit from bounties | 265 340 746 cr |
Combat bonds | 2 157 |
Profit from combat bonds | 1 040 043 070 cr |
Assassinations | 43 |
Profit from assassinations | 20 311 219 cr |
Highest single reward | 609 454 cr |
Skimmers killed | 2 |
Crime |
|
Fines issued | 473 |
Lifetime fines value | 2 705 195 cr |
Bounties received/earned | 277 |
Lifetime bounty value | 61 500 300 cr |
Highest bounty issued | 1 013 500 cr |
Smuggling |
|
Black market network | 12 |
Black market profit | 5 322 144 cr |
Commodities smuggled | 2 588 |
Average profit | 48 383 cr |
Highest single transaction | 591 188 cr |
Trading |
|
Market network | 93 |
Trading profit | 1 014 389 012 cr |
Commodities traded | 22 782 |
Average profit | 1 518 546 cr |
Highest single transaction | 215 740 590 cr |
Mining |
|
Profits from mining | 588 173 918 cr |
Minerals refined | 1 702 |
Materials collected | 94 152 |
Exploration |
|
Systems visited | 6 153 |
Profits from exploration | 189 855 524 cr |
Level 2 detailed scans | 16 952 |
Level 3 detailed scans | 17 445 |
Highest payout | 2 444 884 cr |
Total hyperspace distance | 322 657 ly |
Total hyperspace jumps | 10 751 |
Max distance from start | 10 406,51 ly |
Max distance from Sol | 11 376,78 ly |
Max distance from Colonia | 27 013,84 ly |
Approximate time played | 15W 6H 57M |
Passengers |
|
Total bulk passengers delivered | 11 022 |
Total VIPs delivered | 0 |
Total delivered | 11 022 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 110 |
Total profit | 814 342 cr |
Total rescue transactions | 39 |
Crafting |
|
Number of engineers used | 16 |
Number of upgrades generated | 6 228 |
Grade 1 upgrades generated | 1 048 |
Grade 2 upgrades generated | 1 157 |
Grade 3 upgrades generated | 1 413 |
Grade 4 upgrades generated | 1 519 |
Grade 5 upgrades generated | 1 091 |
Crew |
|
Crew credits earned | 141 233 497 cr |
Crew hired | 52 |
Crew fired | 39 |
Crew lost | 12 |
Multi-Crew |
|
Total time in multi-crew | 22H 55M 36S |
Time in gunner role | 56M 57S |
Time in fighter con role | 54M 24S |
Total credits accrued | 3 702 493 cr |