CMDR Itanius Jr. profile
(Federal Corvette)
Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 2 979 343 394 cr |
Credits spent on ships | 974 995 591 cr |
Credits spent on outfitting | 2 281 107 389 cr |
Credits spent on repairs | 13 806 790 cr |
Credits spent on fuel | 243 535 cr |
Credits spent on munitions | 800 166 cr |
Insurance claims | 53 |
Total claim costs | 151 484 002 cr |
Combat |
|
Bounties claimed | 1 751 |
Profit from bounties | 71 729 598 cr |
Combat bonds | 365 |
Profit from combat bonds | 10 283 878 cr |
Assassinations | 25 |
Profit from assassinations | 14 286 505 cr |
Highest single reward | 383 300 cr |
Skimmers killed | 604 |
Crime |
|
Fines issued | 325 |
Lifetime fines value | 165 013 cr |
Bounties received/earned | 134 |
Lifetime bounty value | 81 970 cr |
Highest bounty issued | 10 255 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 535 437 cr |
Commodities smuggled | 658 |
Average profit | 66 930 cr |
Highest single transaction | 146 280 cr |
Trading |
|
Market network | 112 |
Trading profit | 239 382 296 cr |
Commodities traded | 69 544 |
Average profit | 294 081 cr |
Highest single transaction | 96 264 514 cr |
Mining |
|
Profits from mining | 117 400 544 cr |
Minerals refined | 2 913 |
Materials collected | 14 353 |
Exploration |
|
Systems visited | 4 412 |
Profits from exploration | 174 456 763 cr |
Level 2 detailed scans | 6 577 |
Level 3 detailed scans | 9 207 |
Highest payout | 6 096 255 cr |
Total hyperspace distance | 234 206 ly |
Total hyperspace jumps | 6 272 |
Max distance from start | 25 901,44 ly |
Max distance from Sol | 65 319,47 ly |
Max distance from Colonia | 46 370,12 ly |
Approximate time played | 4W 4D 4H 21M |
Passengers |
|
Total bulk passengers delivered | 4 244 |
Total VIPs delivered | 2 024 |
Total delivered | 6 268 |
Total ejected | 22 |
Search and Rescue |
|
Total items rescued | 44 |
Total profit | 45 584 cr |
Total rescue transactions | 19 |
Crafting |
|
Number of engineers used | 16 |
Number of upgrades generated | 904 |
Grade 1 upgrades generated | 250 |
Grade 2 upgrades generated | 140 |
Grade 3 upgrades generated | 209 |
Grade 4 upgrades generated | 116 |
Grade 5 upgrades generated | 189 |
Crew |
|
Crew credits earned | 117 575 875 cr |
Crew hired | 14 |
Crew fired | 9 |
Crew lost | 4 |
Multi-Crew |
|
Total time in multi-crew | 6H 38M 59S |
Time in gunner role | 1H 15M 10S |
Total credits accrued | 151 800 cr |