CMDR Denith profile
(Krait Mk II)
Federation: Recruit
Empire: Knight
Balance |
|
---|---|
Current assets | 2 724 782 006 cr |
Credits spent on ships | 573 474 333 cr |
Credits spent on outfitting | 751 241 009 cr |
Credits spent on repairs | 3 601 488 cr |
Credits spent on fuel | 127 480 cr |
Credits spent on munitions | 171 857 cr |
Insurance claims | 17 |
Total claim costs | 9 593 897 cr |
Combat |
|
Bounties claimed | 162 |
Profit from bounties | 6 187 688 cr |
Combat bonds | 4 |
Profit from combat bonds | 114 984 cr |
Assassinations | 7 |
Profit from assassinations | 332 583 cr |
Highest single reward | 275 795 cr |
Skimmers killed | 8 |
Crime |
|
Fines issued | 42 |
Lifetime fines value | 11 302 cr |
Bounties received/earned | 10 |
Lifetime bounty value | 4 000 cr |
Highest bounty issued | 600 cr |
Smuggling |
|
Black market network | 1 |
Black market profit | 71 cr |
Commodities smuggled | 1 |
Average profit | 71 cr |
Highest single transaction | 71 cr |
Trading |
|
Market network | 57 |
Trading profit | 2 307 848 934 cr |
Commodities traded | 36 826 |
Average profit | 16 138 804 cr |
Highest single transaction | 221 641 984 cr |
Mining |
|
Profits from mining | 2 278 944 054 cr |
Minerals refined | 2 165 |
Materials collected | 3 441 |
Exploration |
|
Systems visited | 3 206 |
Profits from exploration | 618 631 413 cr |
Level 2 detailed scans | 18 371 |
Level 3 detailed scans | 18 370 |
Highest payout | 14 371 049 cr |
Total hyperspace distance | 176 660 ly |
Total hyperspace jumps | 3 728 |
Max distance from start | 31 166,48 ly |
Max distance from Sol | 31 684,95 ly |
Max distance from Colonia | 23 632,95 ly |
Approximate time played | 3W 18H 45M |
Passengers |
|
Total bulk passengers delivered | 1 049 |
Total VIPs delivered | 0 |
Total delivered | 1 049 |
Total ejected | 0 |
Crafting |
|
Number of engineers used | 5 |
Number of upgrades generated | 217 |
Grade 1 upgrades generated | 65 |
Grade 2 upgrades generated | 61 |
Grade 3 upgrades generated | 46 |
Grade 4 upgrades generated | 19 |
Grade 5 upgrades generated | 26 |
Crew |
|
Crew credits earned | 92 108 254 cr |
Crew hired | 1 |
Multi-Crew |
|
Total time in multi-crew | 14H 28M 54S |
Time in gunner role | 6H 55M 25S |
Total credits accrued | 1 626 889 cr |