CMDR TheRowan72 profile
(Krait MkII)
Federation: Chief Petty Officer
Empire: Master
Balance |
|
---|---|
Current assets | 2 543 903 507 cr |
Credits spent on ships | 45 225 748 cr |
Credits spent on outfitting | 60 995 468 cr |
Credits spent on repairs | 3 258 971 cr |
Credits spent on fuel | 17 045 cr |
Credits spent on munitions | 24 255 cr |
Insurance claims | 14 |
Total claim costs | 5 366 611 cr |
Combat |
|
Bounties claimed | 28 |
Profit from bounties | 36 312 cr |
Combat bonds | 6 |
Profit from combat bonds | 165 600 cr |
Assassinations | 1 |
Profit from assassinations | 52 734 cr |
Highest single reward | 6 817 cr |
Skimmers killed | 39 |
Crime |
|
Fines issued | 9 |
Lifetime fines value | 48 720 cr |
Bounties received/earned | 18 |
Lifetime bounty value | 10 990 cr |
Highest bounty issued | 1 480 cr |
Smuggling |
|
Black market network | 19 |
Black market profit | 587 691 cr |
Commodities smuggled | 139 |
Average profit | 7 836 cr |
Highest single transaction | 59 596 cr |
Trading |
|
Market network | 93 |
Trading profit | 16 605 749 cr |
Commodities traded | 1 853 |
Average profit | 33 345 cr |
Highest single transaction | 1 416 960 cr |
Mining |
|
Profits from mining | 4 775 272 cr |
Minerals refined | 383 |
Materials collected | 9 580 |
Exploration |
|
Systems visited | 5 155 |
Profits from exploration | 2 346 617 681 cr |
Level 2 detailed scans | 61 532 |
Level 3 detailed scans | 68 505 |
Highest payout | 13 168 772 cr |
Total hyperspace distance | 215 718 ly |
Total hyperspace jumps | 5 589 |
Max distance from start | 65 451,57 ly |
Max distance from Sol | 65 450,73 ly |
Max distance from Colonia | 46 348,03 ly |
Approximate time played | 7W 5D 4H 15M |
Passengers |
|
Total bulk passengers delivered | 15 |
Total VIPs delivered | 63 |
Total delivered | 78 |
Total ejected | 5 |
Search and Rescue |
|
Total items rescued | 530 |
Total profit | 8 633 355 cr |
Total rescue transactions | 118 |
Crafting |
|
Number of engineers used | 6 |
Number of upgrades generated | 391 |
Grade 1 upgrades generated | 73 |
Grade 2 upgrades generated | 80 |
Grade 3 upgrades generated | 86 |
Grade 4 upgrades generated | 69 |
Grade 5 upgrades generated | 83 |