CMDR Millstonebarn profile
(Mamba)
Federation: Admiral
Empire: King
Balance |
|
---|---|
Current assets | 38 261 839 375 cr |
Credits spent on ships | 2 218 678 827 cr |
Credits spent on outfitting | 73 521 155 301 cr |
Credits spent on repairs | 88 259 011 cr |
Credits spent on fuel | 2 870 359 cr |
Credits spent on munitions | 8 816 658 cr |
Insurance claims | 88 |
Total claim costs | 353 049 145 cr |
Combat |
|
Bounties claimed | 30 496 |
Profit from bounties | 2 402 058 258 cr |
Combat bonds | 13 809 |
Profit from combat bonds | 1 266 225 722 cr |
Assassinations | 53 |
Profit from assassinations | 20 946 102 cr |
Highest single reward | 2 302 900 cr |
Skimmers killed | 128 |
Crime |
|
Fines issued | 1 106 |
Lifetime fines value | 2 408 717 cr |
Bounties received/earned | 1 867 |
Lifetime bounty value | 405 689 470 cr |
Highest bounty issued | 5 276 400 cr |
Smuggling |
|
Black market network | 38 |
Black market profit | −1 941 251 096 cr |
Commodities smuggled | 41 462 |
Average profit | −14 379 638 cr |
Highest single transaction | 2 160 720 cr |
Trading |
|
Market network | 1 417 |
Trading profit | 5 673 181 847 cr |
Commodities traded | 912 387 |
Average profit | 1 158 502 cr |
Highest single transaction | 778 338 816 cr |
Mining |
|
Profits from mining | 12 206 926 347 cr |
Minerals refined | 14 197 |
Materials collected | 67 552 |
Exploration |
|
Systems visited | 40 559 |
Profits from exploration | 1 416 900 302 cr |
Level 2 detailed scans | 37 407 |
Level 3 detailed scans | 312 868 |
Highest payout | 16 442 664 cr |
Total hyperspace distance | 2 138 245 ly |
Total hyperspace jumps | 63 700 |
Max distance from start | 65 656,15 ly |
Max distance from Sol | 65 647,34 ly |
Max distance from Colonia | 46 528,88 ly |
Approximate time played | 80W 5D 3H 49M |
Passengers |
|
Total bulk passengers delivered | 12 013 |
Total VIPs delivered | 3 656 |
Total delivered | 15 669 |
Total ejected | 17 |
Search and Rescue |
|
Total items rescued | 39 |
Total profit | 873 295 cr |
Total rescue transactions | 6 |
Crafting |
|
Number of engineers used | 25 |
Number of upgrades generated | 4 783 |
Grade 1 upgrades generated | 530 |
Grade 2 upgrades generated | 439 |
Grade 3 upgrades generated | 641 |
Grade 4 upgrades generated | 849 |
Grade 5 upgrades generated | 2 324 |
Crew |
|
Crew credits earned | 3 415 671 193 cr |
Crew hired | 18 |
Crew fired | 14 |
Crew lost | 4 |
Multi-Crew |
|
Total time in multi-crew | 1W 3D 6H 57M 48S |
Time in gunner role | 1H 14M 51S |
Time in fighter con role | 4H 49M 46S |
Total credits accrued | 3 298 523 cr |