CMDR TOM USMC profile
(Asp Explorer)
Federation: Vice Admiral
Empire: Lord
Balance |
|
---|---|
Current assets | 4 402 384 439 cr |
Credits spent on ships | 255 312 389 cr |
Credits spent on outfitting | 764 935 634 cr |
Credits spent on repairs | 27 179 561 cr |
Credits spent on fuel | 232 127 cr |
Credits spent on munitions | 6 667 139 cr |
Insurance claims | 46 |
Total claim costs | 255 507 900 cr |
Combat |
|
Bounties claimed | 8 021 |
Profit from bounties | 396 527 959 cr |
Combat bonds | 2 421 |
Profit from combat bonds | 87 419 910 cr |
Assassinations | 80 |
Profit from assassinations | 57 171 479 cr |
Highest single reward | 654 142 cr |
Skimmers killed | 177 |
Crime |
|
Fines issued | 225 |
Lifetime fines value | 1 108 953 cr |
Bounties received/earned | 437 |
Lifetime bounty value | 25 247 340 cr |
Highest bounty issued | 2 448 900 cr |
Smuggling |
|
Black market network | 22 |
Black market profit | 32 237 668 cr |
Commodities smuggled | 8 876 |
Average profit | 362 221 cr |
Highest single transaction | 2 338 000 cr |
Trading |
|
Market network | 182 |
Trading profit | 1 682 179 212 cr |
Commodities traded | 238 011 |
Average profit | 752 316 cr |
Highest single transaction | 247 281 294 cr |
Mining |
|
Profits from mining | 1 298 182 121 cr |
Minerals refined | 5 314 |
Materials collected | 20 391 |
Exploration |
|
Systems visited | 6 603 |
Profits from exploration | 909 052 919 cr |
Level 2 detailed scans | 6 681 |
Level 3 detailed scans | 136 092 |
Highest payout | 20 029 748 cr |
Total hyperspace distance | 313 328 ly |
Total hyperspace jumps | 14 608 |
Max distance from start | 41 583,22 ly |
Max distance from Sol | 41 601,55 ly |
Max distance from Colonia | 37 247,02 ly |
Approximate time played | 16W 7H 5M |
Passengers |
|
Total bulk passengers delivered | 1 744 |
Total VIPs delivered | 57 |
Total delivered | 1 801 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 10 |
Total profit | 166 740 cr |
Total rescue transactions | 5 |
Crafting |
|
Number of engineers used | 6 |
Number of upgrades generated | 688 |
Grade 1 upgrades generated | 116 |
Grade 2 upgrades generated | 127 |
Grade 3 upgrades generated | 169 |
Grade 4 upgrades generated | 145 |
Grade 5 upgrades generated | 131 |
Crew |
|
Crew credits earned | 697 135 238 cr |
Crew hired | 8 |
Crew fired | 3 |
Crew lost | 10 |
Multi-Crew |
|
Total time in multi-crew | 8M 7S |
Time in gunner role | 14M 42S |