CMDR StalkerMac profile
(Python)
Federation: Admiral
Empire: King
Balance |
|
---|---|
Current assets | 4 724 927 576 cr |
Credits spent on ships | 1 282 093 446 cr |
Credits spent on outfitting | 5 626 078 934 cr |
Credits spent on repairs | 157 129 635 cr |
Credits spent on fuel | 658 363 cr |
Credits spent on munitions | 4 673 738 cr |
Insurance claims | 96 |
Total claim costs | 702 319 161 cr |
Combat |
|
Bounties claimed | 9 502 |
Profit from bounties | 404 229 746 cr |
Combat bonds | 7 074 |
Profit from combat bonds | 211 240 619 cr |
Assassinations | 2 |
Profit from assassinations | 2 580 385 cr |
Highest single reward | 320 225 cr |
Skimmers killed | 100 |
Crime |
|
Fines issued | 823 |
Lifetime fines value | 5 248 156 cr |
Bounties received/earned | 183 |
Lifetime bounty value | 165 220 cr |
Highest bounty issued | 6 000 cr |
Smuggling |
|
Black market network | 15 |
Black market profit | 744 392 cr |
Commodities smuggled | 1 334 |
Average profit | 5 726 cr |
Highest single transaction | 69 225 cr |
Trading |
|
Market network | 168 |
Trading profit | 344 491 103 cr |
Commodities traded | 228 991 |
Average profit | 105 965 cr |
Highest single transaction | 10 761 984 cr |
Mining |
|
Profits from mining | 218 032 234 cr |
Minerals refined | 10 463 |
Materials collected | 40 256 |
Exploration |
|
Systems visited | 7 041 |
Profits from exploration | 1 303 261 169 cr |
Level 2 detailed scans | 17 928 |
Level 3 detailed scans | 35 607 |
Highest payout | 15 781 430 cr |
Total hyperspace distance | 230 452 ly |
Total hyperspace jumps | 10 599 |
Max distance from start | 23 498,32 ly |
Max distance from Sol | 15 620,45 ly |
Max distance from Colonia | 24 437,46 ly |
Approximate time played | 13W 4D 4H 55M |
Passengers |
|
Total bulk passengers delivered | 64 |
Total VIPs delivered | 1 578 |
Total delivered | 1 642 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 800 |
Total profit | 4 510 292 cr |
Total rescue transactions | 137 |
Crafting |
|
Number of engineers used | 12 |
Number of upgrades generated | 1 893 |
Grade 1 upgrades generated | 290 |
Grade 2 upgrades generated | 287 |
Grade 3 upgrades generated | 494 |
Grade 4 upgrades generated | 398 |
Grade 5 upgrades generated | 424 |
Crew |
|
Crew credits earned | 427 158 650 cr |
Crew hired | 26 |
Crew fired | 7 |
Crew lost | 18 |
Multi-Crew |
|
Total time in multi-crew | 5H 50M 23S |
Time in gunner role | 30M 14S |