CMDR Nnexxus profile
(Vulture)
Federation: Lieutenant
Empire: None
Balance |
|
---|---|
Current assets | 1 696 820 204 cr |
Credits spent on ships | 183 185 962 cr |
Credits spent on outfitting | 343 005 821 cr |
Credits spent on repairs | 2 196 276 cr |
Credits spent on fuel | 57 543 cr |
Credits spent on munitions | 250 791 cr |
Insurance claims | 7 |
Total claim costs | 2 353 843 cr |
Combat |
|
Bounties claimed | 521 |
Profit from bounties | 41 630 276 cr |
Combat bonds | 152 |
Profit from combat bonds | 11 739 829 cr |
Assassinations | 46 |
Profit from assassinations | 7 212 603 cr |
Highest single reward | 379 987 cr |
Skimmers killed | 0 |
Crime |
|
Fines issued | 19 |
Lifetime fines value | 4 350 cr |
Bounties received/earned | 10 |
Lifetime bounty value | 7 500 cr |
Highest bounty issued | 5 000 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 302 265 cr |
Commodities smuggled | 8 |
Average profit | 50 378 cr |
Highest single transaction | 236 688 cr |
Trading |
|
Market network | 24 |
Trading profit | 1 104 446 758 cr |
Commodities traded | 4 351 |
Average profit | 9 281 065 cr |
Highest single transaction | 123 348 800 cr |
Mining |
|
Profits from mining | 1 093 360 407 cr |
Minerals refined | 1 998 |
Materials collected | 5 485 |
Exploration |
|
Systems visited | 3 794 |
Profits from exploration | 450 240 239 cr |
Level 2 detailed scans | 15 697 |
Level 3 detailed scans | 15 697 |
Highest payout | 7 956 160 cr |
Total hyperspace distance | 327 339 ly |
Total hyperspace jumps | 4 438 |
Max distance from start | 65 280,39 ly |
Max distance from Sol | 65 279,35 ly |
Max distance from Colonia | 46 241,11 ly |
Approximate time played | 2W 2D 22H 51M |
Passengers |
|
Total bulk passengers delivered | 501 |
Total VIPs delivered | 62 |
Total delivered | 563 |
Total ejected | 0 |
Crafting |
|
Number of engineers used | 7 |
Number of upgrades generated | 201 |
Grade 1 upgrades generated | 48 |
Grade 2 upgrades generated | 48 |
Grade 3 upgrades generated | 53 |
Grade 4 upgrades generated | 40 |
Grade 5 upgrades generated | 12 |
Multi-Crew |
|
Total time in multi-crew | 2H 7M 7S |
Time in gunner role | 3H 7M 22S |
Total credits accrued | 2 522 261 cr |