CMDR Kondzig profile
(Anaconda)
Federation: Recruit
Empire: None
Balance |
|
---|---|
Current assets | 766 784 032 cr |
Credits spent on ships | 240 142 423 cr |
Credits spent on outfitting | 296 135 290 cr |
Credits spent on repairs | 1 690 739 cr |
Credits spent on fuel | 25 749 cr |
Credits spent on munitions | 98 176 cr |
Insurance claims | 18 |
Total claim costs | 14 238 742 cr |
Combat |
|
Bounties claimed | 196 |
Profit from bounties | 8 267 696 cr |
Combat bonds | 7 |
Profit from combat bonds | 206 166 cr |
Assassinations | 9 |
Profit from assassinations | 363 719 cr |
Highest single reward | 273 420 cr |
Skimmers killed | 10 |
Crime |
|
Fines issued | 24 |
Lifetime fines value | 137 895 cr |
Bounties received/earned | 31 |
Lifetime bounty value | 10 500 cr |
Highest bounty issued | 500 cr |
Smuggling |
|
Black market network | 1 |
Black market profit | 25 987 cr |
Commodities smuggled | 4 |
Average profit | 6 497 cr |
Highest single transaction | 12 906 cr |
Trading |
|
Market network | 23 |
Trading profit | 531 850 243 cr |
Commodities traded | 1 002 |
Average profit | 10 637 005 cr |
Highest single transaction | 134 400 000 cr |
Mining |
|
Profits from mining | 531 549 468 cr |
Minerals refined | 845 |
Materials collected | 2 674 |
Exploration |
|
Systems visited | 1 126 |
Profits from exploration | 224 916 462 cr |
Level 2 detailed scans | 6 338 |
Level 3 detailed scans | 6 529 |
Highest payout | 7 441 138 cr |
Total hyperspace distance | 33 765 ly |
Total hyperspace jumps | 1 268 |
Max distance from start | 5 464,52 ly |
Max distance from Sol | 5 521,80 ly |
Max distance from Colonia | 22 550,96 ly |
Approximate time played | 1W 2D 14H 43M |
Passengers |
|
Total bulk passengers delivered | 0 |
Total VIPs delivered | 141 |
Total delivered | 141 |
Total ejected | 47 |
Search and Rescue |
|
Total items rescued | 9 |
Total profit | 215 056 cr |
Total rescue transactions | 5 |
Crafting |
|
Number of engineers used | 3 |
Number of upgrades generated | 62 |
Grade 1 upgrades generated | 36 |
Grade 2 upgrades generated | 11 |
Grade 3 upgrades generated | 12 |
Grade 4 upgrades generated | 3 |