CMDR Doimir profile
(Diamondback Explorer)
Federation: Petty Officer
Empire: Knight
Balance |
|
---|---|
Current assets | 6 207 478 193 cr |
Credits spent on ships | 916 292 212 cr |
Credits spent on outfitting | 1 665 289 181 cr |
Credits spent on repairs | 4 919 844 cr |
Credits spent on fuel | 129 859 cr |
Credits spent on munitions | 419 951 cr |
Insurance claims | 9 |
Total claim costs | 56 522 929 cr |
Combat |
|
Bounties claimed | 1 695 |
Profit from bounties | 97 269 259 cr |
Combat bonds | 10 |
Profit from combat bonds | 378 669 cr |
Assassinations | 9 |
Profit from assassinations | 1 892 601 cr |
Highest single reward | 625 820 cr |
Skimmers killed | 5 |
Crime |
|
Fines issued | 26 |
Lifetime fines value | 40 041 cr |
Bounties received/earned | 3 |
Lifetime bounty value | 900 cr |
Highest bounty issued | 300 cr |
Smuggling |
|
Black market network | 0 |
Black market profit | 0 cr |
Commodities smuggled | 0 |
Average profit | 0 cr |
Highest single transaction | 0 cr |
Trading |
|
Market network | 34 |
Trading profit | 146 723 853 cr |
Commodities traded | 2 010 |
Average profit | 2 009 916 cr |
Highest single transaction | 122 820 316 cr |
Mining |
|
Profits from mining | 136 986 158 cr |
Minerals refined | 97 |
Materials collected | 4 671 |
Exploration |
|
Systems visited | 3 773 |
Profits from exploration | 1 272 298 915 cr |
Level 2 detailed scans | 20 069 |
Level 3 detailed scans | 20 567 |
Highest payout | 16 604 174 cr |
Total hyperspace distance | 174 780 ly |
Total hyperspace jumps | 4 668 |
Max distance from start | 65 421,93 ly |
Max distance from Sol | 65 478,81 ly |
Max distance from Colonia | 46 435,52 ly |
Approximate time played | 4W 6D 12H 11M |
Passengers |
|
Total bulk passengers delivered | 0 |
Total VIPs delivered | 3 584 |
Total delivered | 3 584 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 7 |
Total profit | 204 596 cr |
Total rescue transactions | 2 |
Crafting |
|
Number of engineers used | 1 |
Number of upgrades generated | 43 |
Grade 1 upgrades generated | 13 |
Grade 2 upgrades generated | 9 |
Grade 3 upgrades generated | 11 |
Grade 4 upgrades generated | 10 |
Crew |
|
Crew credits earned | 738 803 329 cr |
Crew hired | 2 |
Crew lost | 3 |
Multi-Crew |
|
Total time in multi-crew | 23H 44M 48S |
Time in gunner role | 14H 1M 46S |
Time in fighter con role | 10M 37S |
Total credits accrued | 1 200 002 cr |