CMDR Greenstuff profile
(Imperial Cutter)
Federation: Rear Admiral
Empire: King
Balance |
|
---|---|
Current assets | 8 924 447 267 cr |
Credits spent on ships | 1 215 054 159 cr |
Credits spent on outfitting | 4 039 766 035 cr |
Credits spent on repairs | 27 250 605 cr |
Credits spent on fuel | 942 728 cr |
Credits spent on munitions | 8 504 984 cr |
Insurance claims | 28 |
Total claim costs | 271 797 066 cr |
Combat |
|
Bounties claimed | 586 |
Profit from bounties | 47 055 066 cr |
Combat bonds | 86 |
Profit from combat bonds | 1 727 906 cr |
Assassinations | 170 |
Profit from assassinations | 67 541 275 cr |
Highest single reward | 360 475 cr |
Skimmers killed | 39 |
Crime |
|
Fines issued | 254 |
Lifetime fines value | 1 134 960 cr |
Bounties received/earned | 131 |
Lifetime bounty value | 133 785 cr |
Highest bounty issued | 10 000 cr |
Smuggling |
|
Black market network | 9 |
Black market profit | 127 420 cr |
Commodities smuggled | 91 |
Average profit | 3 444 cr |
Highest single transaction | 48 528 cr |
Trading |
|
Market network | 117 |
Trading profit | 6 749 665 018 cr |
Commodities traded | 11 211 |
Average profit | 11 363 072 cr |
Highest single transaction | 443 283 968 cr |
Mining |
|
Profits from mining | 6 747 734 116 cr |
Minerals refined | 6 574 |
Materials collected | 21 665 |
Exploration |
|
Systems visited | 5 546 |
Profits from exploration | 95 620 111 cr |
Level 2 detailed scans | 6 258 |
Level 3 detailed scans | 6 206 |
Highest payout | 1 131 475 cr |
Total hyperspace distance | 312 655 ly |
Total hyperspace jumps | 9 971 |
Max distance from start | 22 022,47 ly |
Max distance from Sol | 5 149,51 ly |
Max distance from Colonia | 23 490,33 ly |
Approximate time played | 8W 3D 2H 27M |
Passengers |
|
Total bulk passengers delivered | 4 242 |
Total VIPs delivered | 12 851 |
Total delivered | 17 093 |
Total ejected | 151 |
Search and Rescue |
|
Total items rescued | 10 |
Total profit | 148 194 cr |
Total rescue transactions | 5 |
Crafting |
|
Number of engineers used | 20 |
Number of upgrades generated | 1 513 |
Grade 1 upgrades generated | 445 |
Grade 2 upgrades generated | 368 |
Grade 3 upgrades generated | 343 |
Grade 4 upgrades generated | 242 |
Grade 5 upgrades generated | 115 |
Crew |
|
Crew credits earned | 1 198 679 497 cr |
Crew hired | 19 |
Crew fired | 13 |
Crew lost | 6 |
Multi-Crew |
|
Total time in multi-crew | 1D 16H 47M 11S |
Time in gunner role | 46M 29S |
Total credits accrued | 116 163 638 cr |