CMDR CHIP1969 profile
(Imperial Cutter)
Federation: Admiral
Empire: King
Balance |
|
---|---|
Current assets | 11 868 394 551 cr |
Credits spent on ships | 1 200 747 189 cr |
Credits spent on outfitting | 1 330 901 054 cr |
Credits spent on repairs | 77 147 003 cr |
Credits spent on fuel | 848 270 cr |
Credits spent on munitions | 311 100 cr |
Insurance claims | 53 |
Total claim costs | 378 255 217 cr |
Combat |
|
Bounties claimed | 5 933 |
Profit from bounties | 660 257 397 cr |
Combat bonds | 110 |
Profit from combat bonds | 4 561 516 cr |
Assassinations | 3 |
Profit from assassinations | 2 497 492 cr |
Highest single reward | 642 936 cr |
Skimmers killed | 6 |
Crime |
|
Fines issued | 130 |
Lifetime fines value | 7 208 857 cr |
Bounties received/earned | 1 409 |
Lifetime bounty value | 10 441 010 cr |
Highest bounty issued | 10 000 cr |
Smuggling |
|
Black market network | 17 |
Black market profit | 7 125 140 cr |
Commodities smuggled | 2 100 |
Average profit | 339 292 cr |
Highest single transaction | 3 766 176 cr |
Trading |
|
Market network | 753 |
Trading profit | 12 046 904 414 cr |
Commodities traded | 3 227 696 |
Average profit | 1 062 244 cr |
Highest single transaction | 21 349 536 cr |
Mining |
|
Profits from mining | 7 023 669 cr |
Minerals refined | 899 |
Materials collected | 6 692 |
Exploration |
|
Systems visited | 10 756 |
Profits from exploration | 635 635 228 cr |
Level 2 detailed scans | 28 278 |
Level 3 detailed scans | 31 810 |
Highest payout | 5 026 090 cr |
Total hyperspace distance | 577 040 ly |
Total hyperspace jumps | 24 383 |
Max distance from start | 25 843,92 ly |
Max distance from Sol | 22 219,03 ly |
Max distance from Colonia | 22 146,51 ly |
Approximate time played | 46W 4D 4H 23M |
Passengers |
|
Total bulk passengers delivered | 1 684 |
Total VIPs delivered | 570 |
Total delivered | 2 254 |
Total ejected | 31 |
Search and Rescue |
|
Total items rescued | 1 |
Total profit | 30 044 cr |
Total rescue transactions | 1 |
Crafting |
|
Number of engineers used | 7 |
Number of upgrades generated | 214 |
Grade 1 upgrades generated | 96 |
Grade 2 upgrades generated | 51 |
Grade 3 upgrades generated | 51 |
Grade 4 upgrades generated | 15 |
Grade 5 upgrades generated | 1 |
Crew |
|
Crew credits earned | 3 168 496 437 cr |
Crew hired | 21 |
Crew fired | 7 |
Crew lost | 21 |
Multi-Crew |
|
Total time in multi-crew | 3H 21M 34S |
Time in gunner role | 2H 58M 48S |
Total credits accrued | 22 080 cr |