CMDR TIMON72 profile
(Federal Gunship)
Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 11 843 874 274 cr |
Credits spent on ships | 1 275 332 041 cr |
Credits spent on outfitting | 3 175 795 705 cr |
Credits spent on repairs | 53 621 164 cr |
Credits spent on fuel | 325 491 cr |
Credits spent on munitions | 3 673 356 cr |
Insurance claims | 77 |
Total claim costs | 277 212 215 cr |
Combat |
|
Bounties claimed | 397 |
Profit from bounties | 50 730 806 cr |
Combat bonds | 3 456 |
Profit from combat bonds | 4 109 609 830 cr |
Assassinations | 10 |
Profit from assassinations | 5 637 434 cr |
Highest single reward | 243 500 cr |
Skimmers killed | 6 |
Crime |
|
Fines issued | 86 |
Lifetime fines value | 2 316 033 cr |
Bounties received/earned | 257 |
Lifetime bounty value | 435 150 cr |
Highest bounty issued | 118 200 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 406 496 cr |
Commodities smuggled | 352 |
Average profit | 81 299 cr |
Highest single transaction | 114 320 cr |
Trading |
|
Market network | 46 |
Trading profit | 1 138 573 580 cr |
Commodities traded | 14 573 |
Average profit | 10 075 872 cr |
Highest single transaction | 192 772 867 cr |
Mining |
|
Profits from mining | 1 146 739 298 cr |
Minerals refined | 2 516 |
Materials collected | 16 408 |
Exploration |
|
Systems visited | 8 160 |
Profits from exploration | 1 102 890 082 cr |
Level 2 detailed scans | 38 922 |
Level 3 detailed scans | 38 920 |
Highest payout | 11 568 849 cr |
Total hyperspace distance | 456 053 ly |
Total hyperspace jumps | 9 720 |
Max distance from start | 65 222,47 ly |
Max distance from Sol | 65 279,35 ly |
Max distance from Colonia | 50 088,39 ly |
Approximate time played | 8W 2D 10H 27M |
Passengers |
|
Total bulk passengers delivered | 36 |
Total VIPs delivered | 56 |
Total delivered | 92 |
Total ejected | 4 |
Crafting |
|
Number of engineers used | 19 |
Number of upgrades generated | 1 059 |
Grade 1 upgrades generated | 232 |
Grade 2 upgrades generated | 229 |
Grade 3 upgrades generated | 277 |
Grade 4 upgrades generated | 210 |
Grade 5 upgrades generated | 111 |
Crew |
|
Crew credits earned | 524 707 775 cr |
Crew hired | 10 |
Crew fired | 9 |
Crew lost | 7 |
Multi-Crew |
|
Total time in multi-crew | 1D 15H 53M 22S |
Time in gunner role | 1M 52S |