CMDR alex-hh profile
(Anaconda)
Federation: Post Captain
Empire: Prince
Balance |
|
---|---|
Current assets | 10 317 849 077 cr |
Credits spent on ships | 735 313 202 cr |
Credits spent on outfitting | 745 198 467 cr |
Credits spent on repairs | 2 540 083 cr |
Credits spent on fuel | 200 453 cr |
Credits spent on munitions | 56 763 cr |
Insurance claims | 19 |
Total claim costs | 29 571 527 cr |
Combat |
|
Bounties claimed | 79 |
Profit from bounties | 1 228 588 cr |
Combat bonds | 0 |
Profit from combat bonds | 0 cr |
Assassinations | 59 |
Profit from assassinations | 7 917 681 cr |
Highest single reward | 173 532 cr |
Skimmers killed | 17 |
Crime |
|
Fines issued | 32 |
Lifetime fines value | 192 310 cr |
Bounties received/earned | 10 |
Lifetime bounty value | 8 300 cr |
Highest bounty issued | 5 000 cr |
Smuggling |
|
Black market network | 6 |
Black market profit | 80 632 cr |
Commodities smuggled | 59 |
Average profit | 8 959 cr |
Highest single transaction | 39 827 cr |
Trading |
|
Market network | 114 |
Trading profit | −297 859 230 cr |
Commodities traded | 169 876 |
Average profit | −575 018 cr |
Highest single transaction | 130 282 139 cr |
Mining |
|
Profits from mining | 442 362 343 cr |
Minerals refined | 1 706 |
Materials collected | 19 298 |
Exploration |
|
Systems visited | 5 956 |
Profits from exploration | 3 294 361 910 cr |
Level 2 detailed scans | 64 420 |
Level 3 detailed scans | 64 412 |
Highest payout | 25 914 294 cr |
Total hyperspace distance | 389 674 ly |
Total hyperspace jumps | 7 764 |
Max distance from start | 38 269,52 ly |
Max distance from Sol | 38 304,06 ly |
Max distance from Colonia | 34 973,57 ly |
Approximate time played | 13W 1D 10H 44M |
Passengers |
|
Total bulk passengers delivered | 831 |
Total VIPs delivered | 3 156 |
Total delivered | 3 987 |
Total ejected | 24 |
Search and Rescue |
|
Total items rescued | 5 |
Total profit | 133 727 cr |
Total rescue transactions | 2 |
Crafting |
|
Number of engineers used | 4 |
Number of upgrades generated | 751 |
Grade 1 upgrades generated | 122 |
Grade 2 upgrades generated | 168 |
Grade 3 upgrades generated | 231 |
Grade 4 upgrades generated | 99 |
Grade 5 upgrades generated | 131 |
Crew |
|
Crew credits earned | 6 182 558 cr |
Crew hired | 5 |
Crew fired | 5 |
Crew lost | 2 |
Multi-Crew |
|
Total time in multi-crew | 51M 53S |