CMDR sorearm profile
(Viper Mk IV)
Federation: Vice Admiral
Empire: King
Balance |
|
---|---|
Current assets | 24 195 063 637 cr |
Credits spent on ships | 3 797 729 750 cr |
Credits spent on outfitting | 11 568 310 199 cr |
Credits spent on repairs | 63 120 397 cr |
Credits spent on fuel | 2 241 928 cr |
Credits spent on munitions | 10 997 026 cr |
Insurance claims | 87 |
Total claim costs | 673 455 051 cr |
Combat |
|
Bounties claimed | 9 636 |
Profit from bounties | 981 002 511 cr |
Combat bonds | 13 835 |
Profit from combat bonds | 3 944 788 126 cr |
Assassinations | 472 |
Profit from assassinations | 292 113 448 cr |
Highest single reward | 539 650 cr |
Skimmers killed | 620 |
Crime |
|
Fines issued | 453 |
Lifetime fines value | 3 902 382 cr |
Bounties received/earned | 1 323 |
Lifetime bounty value | 14 244 600 cr |
Highest bounty issued | 1 915 900 cr |
Smuggling |
|
Black market network | 33 |
Black market profit | 5 234 707 cr |
Commodities smuggled | 1 258 |
Average profit | 31 534 cr |
Highest single transaction | 842 572 cr |
Trading |
|
Market network | 336 |
Trading profit | 33 485 513 917 cr |
Commodities traded | 241 424 |
Average profit | 17 233 924 cr |
Highest single transaction | 613 396 608 cr |
Mining |
|
Profits from mining | 28 361 994 377 cr |
Minerals refined | 26 127 |
Materials collected | 163 050 |
Exploration |
|
Systems visited | 10 430 |
Profits from exploration | 897 027 985 cr |
Level 2 detailed scans | 82 666 |
Level 3 detailed scans | 82 626 |
Highest payout | 6 152 456 cr |
Total hyperspace distance | 657 112 ly |
Total hyperspace jumps | 22 173 |
Max distance from start | 65 590,23 ly |
Max distance from Sol | 65 647,34 ly |
Max distance from Colonia | 46 528,88 ly |
Approximate time played | 27W 2D 4M |
Passengers |
|
Total bulk passengers delivered | 2 264 |
Total VIPs delivered | 102 |
Total delivered | 2 366 |
Total ejected | 9 |
Search and Rescue |
|
Total items rescued | 136 |
Total profit | 1 202 140 cr |
Total rescue transactions | 50 |
Crafting |
|
Number of engineers used | 21 |
Number of upgrades generated | 13 400 |
Grade 1 upgrades generated | 1 685 |
Grade 2 upgrades generated | 1 992 |
Grade 3 upgrades generated | 2 835 |
Grade 4 upgrades generated | 3 343 |
Grade 5 upgrades generated | 3 545 |
Crew |
|
Crew credits earned | 7 197 446 628 cr |
Crew hired | 14 |
Crew fired | 8 |
Crew lost | 12 |
Multi-Crew |
|
Total time in multi-crew | 3H 57M 12S |
Time in gunner role | 1H 34M 6S |
Time in fighter con role | 38M 41S |
Total credits accrued | 525 742 cr |