CMDR SSTR profile
Federation: Rear Admiral
Empire: Squire
Balance |
|
---|---|
Current assets | 2 166 645 698 cr |
Credits spent on ships | 717 719 326 cr |
Credits spent on outfitting | 1 422 197 405 cr |
Credits spent on repairs | 9 153 571 cr |
Credits spent on fuel | 183 437 cr |
Credits spent on munitions | 1 877 850 cr |
Insurance claims | 23 |
Total claim costs | 149 094 210 cr |
Combat |
|
Bounties claimed | 2 428 |
Profit from bounties | 193 046 555 cr |
Combat bonds | 579 |
Profit from combat bonds | 23 658 882 cr |
Assassinations | 125 |
Profit from assassinations | 38 027 204 cr |
Highest single reward | 577 252 cr |
Skimmers killed | 2 |
Crime |
|
Fines issued | 84 |
Lifetime fines value | 43 316 cr |
Bounties received/earned | 109 |
Lifetime bounty value | 338 000 cr |
Highest bounty issued | 10 000 cr |
Smuggling |
|
Black market network | 7 |
Black market profit | 356 158 cr |
Commodities smuggled | 186 |
Average profit | 35 616 cr |
Highest single transaction | 296 000 cr |
Trading |
|
Market network | 44 |
Trading profit | 586 892 679 cr |
Commodities traded | 11 082 |
Average profit | 6 310 674 cr |
Highest single transaction | 125 122 334 cr |
Mining |
|
Profits from mining | 558 416 034 cr |
Minerals refined | 1 409 |
Materials collected | 11 992 |
Exploration |
|
Systems visited | 2 202 |
Profits from exploration | 390 602 561 cr |
Level 2 detailed scans | 14 492 |
Level 3 detailed scans | 14 491 |
Highest payout | 15 330 259 cr |
Total hyperspace distance | 63 848 ly |
Total hyperspace jumps | 3 007 |
Max distance from start | 3 726,44 ly |
Max distance from Sol | 3 747,02 ly |
Max distance from Colonia | 24 514,08 ly |
Approximate time played | 3W 5D 22H 57M |
Passengers |
|
Total bulk passengers delivered | 635 |
Total VIPs delivered | 208 |
Total delivered | 843 |
Total ejected | 0 |
Crafting |
|
Number of engineers used | 13 |
Number of upgrades generated | 1 468 |
Grade 1 upgrades generated | 302 |
Grade 2 upgrades generated | 303 |
Grade 3 upgrades generated | 390 |
Grade 4 upgrades generated | 317 |
Grade 5 upgrades generated | 156 |
Crew |
|
Crew credits earned | 66 886 091 cr |
Crew hired | 4 |
Crew fired | 1 |
Crew lost | 2 |
Multi-Crew |
|
Total time in multi-crew | 4D 9H 18M 8S |
Time in gunner role | 11H 19M 57S |
Time in fighter con role | 5H 27M 39S |
Total credits accrued | 12 243 323 cr |
Total fines accrued | 600 cr |