CMDR Darkly Shining profile
(Krait Phantom)
Federation: None
Empire: None
Balance |
|
---|---|
Current assets | 627 846 368 cr |
Credits spent on ships | 40 513 763 cr |
Credits spent on outfitting | 77 313 450 cr |
Credits spent on repairs | 1 317 944 cr |
Credits spent on fuel | 14 048 cr |
Credits spent on munitions | 79 132 cr |
Insurance claims | 1 |
Total claim costs | 3 831 312 cr |
Combat |
|
Bounties claimed | 59 |
Profit from bounties | 1 530 763 cr |
Combat bonds | 0 |
Profit from combat bonds | 0 cr |
Assassinations | 0 |
Profit from assassinations | 0 cr |
Highest single reward | 0 cr |
Skimmers killed | 27 |
Crime |
|
Fines issued | 4 |
Lifetime fines value | 3 332 cr |
Bounties received/earned | 14 |
Lifetime bounty value | 9 700 cr |
Highest bounty issued | 725 cr |
Smuggling |
|
Black market network | 6 |
Black market profit | 43 382 cr |
Commodities smuggled | 11 |
Average profit | 4 338 cr |
Highest single transaction | 14 618 cr |
Trading |
|
Market network | 38 |
Trading profit | 15 094 369 cr |
Commodities traded | 513 |
Average profit | 188 680 cr |
Highest single transaction | 5 856 347 cr |
Mining |
|
Profits from mining | 13 763 636 cr |
Minerals refined | 121 |
Materials collected | 5 239 |
Exploration |
|
Systems visited | 3 186 |
Profits from exploration | 578 262 191 cr |
Level 2 detailed scans | 18 475 |
Level 3 detailed scans | 18 597 |
Highest payout | 7 923 483 cr |
Total hyperspace distance | 173 822 ly |
Total hyperspace jumps | 3 333 |
Max distance from start | 65 280,39 ly |
Max distance from Sol | 65 279,35 ly |
Max distance from Colonia | 46 241,11 ly |
Approximate time played | 2W 2D 21H 40M |
Passengers |
|
Total bulk passengers delivered | 290 |
Total VIPs delivered | 37 |
Total delivered | 327 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 3 |
Total profit | 8 573 cr |
Total rescue transactions | 3 |
Crafting |
|
Number of engineers used | 3 |
Number of upgrades generated | 134 |
Grade 1 upgrades generated | 68 |
Grade 2 upgrades generated | 16 |
Grade 3 upgrades generated | 17 |
Grade 4 upgrades generated | 6 |
Grade 5 upgrades generated | 27 |
Multi-Crew |
|
Total time in multi-crew | 1H 16M 47S |
Time in gunner role | 2H 48M 42S |