CMDR halaku8 profile
(Imperial Cutter)
Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 6 549 328 697 cr |
Credits spent on ships | 797 553 045 cr |
Credits spent on outfitting | 1 596 770 004 cr |
Credits spent on repairs | 27 933 298 cr |
Credits spent on fuel | 140 035 cr |
Credits spent on munitions | 2 141 175 cr |
Insurance claims | 81 |
Total claim costs | 765 497 929 cr |
Combat |
|
Bounties claimed | 2 033 |
Profit from bounties | 205 195 228 cr |
Combat bonds | 2 005 |
Profit from combat bonds | 59 505 800 cr |
Assassinations | 1 |
Profit from assassinations | 1 081 039 cr |
Highest single reward | 1 000 000 cr |
Skimmers killed | 1 634 |
Crime |
|
Fines issued | 173 |
Lifetime fines value | 14 721 886 cr |
Bounties received/earned | 121 |
Lifetime bounty value | 23 220 cr |
Highest bounty issued | 5 000 cr |
Smuggling |
|
Black market network | 15 |
Black market profit | 1 594 768 484 cr |
Commodities smuggled | 3 072 |
Average profit | 37 970 678 cr |
Highest single transaction | 106 185 264 cr |
Trading |
|
Market network | 70 |
Trading profit | 1 027 474 cr |
Commodities traded | 4 314 |
Average profit | 6 153 cr |
Highest single transaction | 130 152 cr |
Mining |
|
Profits from mining | 1 022 266 cr |
Minerals refined | 603 |
Materials collected | 9 973 |
Exploration |
|
Systems visited | 1 767 |
Profits from exploration | 24 439 446 cr |
Level 2 detailed scans | 2 280 |
Level 3 detailed scans | 2 272 |
Highest payout | 922 251 cr |
Total hyperspace distance | 82 945 ly |
Total hyperspace jumps | 3 009 |
Max distance from start | 5 158,29 ly |
Max distance from Sol | 5 219,03 ly |
Max distance from Colonia | 22 496,63 ly |
Approximate time played | 5W 4D 5H 53M |
Passengers |
|
Total bulk passengers delivered | 0 |
Total VIPs delivered | 735 |
Total delivered | 735 |
Total ejected | 41 |
Crafting |
|
Number of engineers used | 20 |
Number of upgrades generated | 1 487 |
Grade 1 upgrades generated | 602 |
Grade 2 upgrades generated | 328 |
Grade 3 upgrades generated | 263 |
Grade 4 upgrades generated | 129 |
Grade 5 upgrades generated | 165 |
Crew |
|
Crew credits earned | 92 357 234 cr |
Crew hired | 22 |
Crew fired | 14 |
Crew lost | 14 |
Multi-Crew |
|
Total time in multi-crew | 1H 31M 31S |