CMDR Kees aan den Vecht profile
(Anaconda)
Federation: Recruit
Empire: Squire
Balance |
|
---|---|
Current assets | 1 464 457 371 cr |
Credits spent on ships | 527 256 849 cr |
Credits spent on outfitting | 753 832 873 cr |
Credits spent on repairs | 6 378 180 cr |
Credits spent on fuel | 244 283 cr |
Credits spent on munitions | 129 649 cr |
Insurance claims | 11 |
Total claim costs | 67 972 711 cr |
Combat |
|
Bounties claimed | 20 |
Profit from bounties | 276 745 cr |
Combat bonds | 0 |
Profit from combat bonds | 0 cr |
Assassinations | 3 |
Profit from assassinations | 119 056 cr |
Highest single reward | 69 037 cr |
Skimmers killed | 6 |
Crime |
|
Fines issued | 36 |
Lifetime fines value | 683 832 cr |
Bounties received/earned | 11 |
Lifetime bounty value | 5 000 cr |
Highest bounty issued | 600 cr |
Smuggling |
|
Black market network | 1 |
Black market profit | 224 942 cr |
Commodities smuggled | 94 |
Average profit | 224 942 cr |
Highest single transaction | 224 942 cr |
Trading |
|
Market network | 54 |
Trading profit | 383 521 756 cr |
Commodities traded | 150 944 |
Average profit | 926 381 cr |
Highest single transaction | 96 272 982 cr |
Mining |
|
Profits from mining | 268 434 151 cr |
Minerals refined | 268 |
Materials collected | 5 717 |
Exploration |
|
Systems visited | 8 645 |
Profits from exploration | 1 167 252 893 cr |
Level 2 detailed scans | 72 003 |
Level 3 detailed scans | 72 003 |
Highest payout | 12 083 518 cr |
Total hyperspace distance | 312 523 ly |
Total hyperspace jumps | 9 732 |
Max distance from start | 55 274,14 ly |
Max distance from Sol | 55 583,39 ly |
Max distance from Colonia | 43 306,46 ly |
Approximate time played | 5W 4D 17H 18M |
Passengers |
|
Total bulk passengers delivered | 1 280 |
Total VIPs delivered | 25 |
Total delivered | 1 305 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 1 |
Total profit | 27 395 cr |
Total rescue transactions | 1 |
Crafting |
|
Number of engineers used | 4 |
Number of upgrades generated | 278 |
Grade 1 upgrades generated | 83 |
Grade 2 upgrades generated | 53 |
Grade 3 upgrades generated | 73 |
Grade 4 upgrades generated | 43 |
Grade 5 upgrades generated | 26 |