CMDR I0 III0III 0I profile
(Federal Corvette)
Federation: Rear Admiral
Empire: King
Balance |
|
---|---|
Current assets | 2 912 526 639 cr |
Credits spent on ships | 2 649 447 151 cr |
Credits spent on outfitting | 8 861 431 709 cr |
Credits spent on repairs | 45 625 999 cr |
Credits spent on fuel | 1 509 364 cr |
Credits spent on munitions | 7 697 968 cr |
Insurance claims | 53 |
Total claim costs | 317 233 776 cr |
Combat |
|
Bounties claimed | 3 396 |
Profit from bounties | 158 253 785 cr |
Combat bonds | 2 084 |
Profit from combat bonds | 105 311 061 cr |
Assassinations | 87 |
Profit from assassinations | 63 249 081 cr |
Highest single reward | 487 880 cr |
Skimmers killed | 93 |
Crime |
|
Fines issued | 372 |
Lifetime fines value | 35 257 783 cr |
Bounties received/earned | 477 |
Lifetime bounty value | 781 570 cr |
Highest bounty issued | 10 000 cr |
Smuggling |
|
Black market network | 49 |
Black market profit | 1 350 265 378 cr |
Commodities smuggled | 19 688 |
Average profit | 3 814 309 cr |
Highest single transaction | 37 754 304 cr |
Trading |
|
Market network | 184 |
Trading profit | 5 121 056 383 cr |
Commodities traded | 120 609 |
Average profit | 7 411 080 cr |
Highest single transaction | 638 924 055 cr |
Mining |
|
Profits from mining | 4 811 162 379 cr |
Minerals refined | 6 883 |
Materials collected | 33 384 |
Exploration |
|
Systems visited | 9 798 |
Profits from exploration | 423 761 803 cr |
Level 2 detailed scans | 27 658 |
Level 3 detailed scans | 40 281 |
Highest payout | 9 231 697 cr |
Total hyperspace distance | 413 717 ly |
Total hyperspace jumps | 15 414 |
Max distance from start | 25 843,92 ly |
Max distance from Sol | 13 906,79 ly |
Max distance from Colonia | 23 209,60 ly |
Approximate time played | 13W 5D 14H |
Passengers |
|
Total bulk passengers delivered | 0 |
Total VIPs delivered | 4 043 |
Total delivered | 4 043 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 14 |
Total profit | 362 220 cr |
Total rescue transactions | 3 |
Crafting |
|
Number of engineers used | 20 |
Number of upgrades generated | 3 675 |
Grade 1 upgrades generated | 597 |
Grade 2 upgrades generated | 472 |
Grade 3 upgrades generated | 616 |
Grade 4 upgrades generated | 711 |
Grade 5 upgrades generated | 1 279 |
Crew |
|
Crew credits earned | 1 177 751 055 cr |
Crew hired | 81 |
Crew fired | 79 |
Crew lost | 1 |
Multi-Crew |
|
Total time in multi-crew | 14H 2M 30S |
Time in gunner role | 4M 35S |
Time in fighter con role | 1H 11M 59S |
Total credits accrued | 1 444 022 cr |