CMDR Curse Paradox profile
(Anaconda)
Federation: Rear Admiral
Empire: King
Balance |
|
---|---|
Current assets | 2 938 244 076 cr |
Credits spent on ships | 1 284 278 152 cr |
Credits spent on outfitting | 1 189 292 609 cr |
Credits spent on repairs | 22 279 785 cr |
Credits spent on fuel | 629 710 cr |
Credits spent on munitions | 1 388 788 cr |
Insurance claims | 88 |
Total claim costs | 75 635 453 cr |
Combat |
|
Bounties claimed | 3 417 |
Profit from bounties | 112 011 583 cr |
Combat bonds | 541 |
Profit from combat bonds | 16 815 265 cr |
Assassinations | 3 |
Profit from assassinations | 618 647 cr |
Highest single reward | 304 400 cr |
Skimmers killed | 229 |
Crime |
|
Fines issued | 241 |
Lifetime fines value | 459 167 cr |
Bounties received/earned | 253 |
Lifetime bounty value | 198 375 cr |
Highest bounty issued | 10 000 cr |
Smuggling |
|
Black market network | 11 |
Black market profit | 1 632 375 cr |
Commodities smuggled | 1 536 |
Average profit | 74 199 cr |
Highest single transaction | 439 888 cr |
Trading |
|
Market network | 64 |
Trading profit | 1 493 258 964 cr |
Commodities traded | 60 384 |
Average profit | 4 379 059 cr |
Highest single transaction | 217 444 280 cr |
Mining |
|
Profits from mining | 1 354 191 992 cr |
Minerals refined | 919 |
Materials collected | 4 414 |
Exploration |
|
Systems visited | 4 758 |
Profits from exploration | 78 919 447 cr |
Level 2 detailed scans | 2 206 |
Level 3 detailed scans | 2 258 |
Highest payout | 3 723 861 cr |
Total hyperspace distance | 126 746 ly |
Total hyperspace jumps | 8 420 |
Max distance from start | 7 622,83 ly |
Max distance from Sol | 7 692,26 ly |
Max distance from Colonia | 23 530,69 ly |
Approximate time played | 6W 2D 15H 53M |
Passengers |
|
Total bulk passengers delivered | 1 659 |
Total VIPs delivered | 484 |
Total delivered | 2 143 |
Total ejected | 97 |
Search and Rescue |
|
Total items rescued | 1 |
Total profit | 2 777 cr |
Total rescue transactions | 1 |
Crafting |
|
Number of engineers used | 3 |
Number of upgrades generated | 61 |
Grade 1 upgrades generated | 30 |
Grade 2 upgrades generated | 23 |
Grade 3 upgrades generated | 7 |
Grade 4 upgrades generated | 1 |
Multi-Crew |
|
Total time in multi-crew | 6H 25M 49S |