CMDR Sirruf profile
(Asp Explorer)
Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 23 317 787 621 cr |
Credits spent on ships | 2 932 565 212 cr |
Credits spent on outfitting | 6 985 280 813 cr |
Credits spent on repairs | 69 570 670 cr |
Credits spent on fuel | 706 546 cr |
Credits spent on munitions | 14 666 037 cr |
Insurance claims | 171 |
Total claim costs | 1 134 003 774 cr |
Combat |
|
Bounties claimed | 2 959 |
Profit from bounties | 124 124 152 cr |
Combat bonds | 3 115 |
Profit from combat bonds | 13 469 439 502 cr |
Assassinations | 83 |
Profit from assassinations | 47 180 319 cr |
Highest single reward | 437 397 cr |
Skimmers killed | 7 |
Crime |
|
Fines issued | 264 |
Lifetime fines value | 1 116 327 cr |
Bounties received/earned | 160 |
Lifetime bounty value | 148 800 cr |
Highest bounty issued | 10 000 cr |
Smuggling |
|
Black market network | 31 |
Black market profit | 171 649 cr |
Commodities smuggled | 68 |
Average profit | 4 639 cr |
Highest single transaction | 32 420 cr |
Trading |
|
Market network | 129 |
Trading profit | 11 916 702 611 cr |
Commodities traded | 106 184 |
Average profit | 13 697 359 cr |
Highest single transaction | 892 442 464 cr |
Mining |
|
Profits from mining | 11 469 965 197 cr |
Minerals refined | 11 749 |
Materials collected | 50 053 |
Exploration |
|
Systems visited | 13 878 |
Profits from exploration | 2 359 797 037 cr |
Level 2 detailed scans | 44 375 |
Level 3 detailed scans | 47 450 |
Highest payout | 22 047 252 cr |
Total hyperspace distance | 1 033 792 ly |
Total hyperspace jumps | 20 729 |
Max distance from start | 65 648,16 ly |
Max distance from Sol | 65 647,34 ly |
Max distance from Colonia | 46 528,88 ly |
Approximate time played | 21W 1D 12H 41M |
Passengers |
|
Total bulk passengers delivered | 43 |
Total VIPs delivered | 25 |
Total delivered | 68 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 90 |
Total profit | 2 161 840 cr |
Total rescue transactions | 16 |
Crafting |
|
Number of engineers used | 22 |
Number of upgrades generated | 9 158 |
Grade 1 upgrades generated | 1 200 |
Grade 2 upgrades generated | 1 416 |
Grade 3 upgrades generated | 2 056 |
Grade 4 upgrades generated | 2 210 |
Grade 5 upgrades generated | 2 276 |
Crew |
|
Crew credits earned | 59 820 908 cr |
Crew hired | 53 |
Crew fired | 48 |
Crew lost | 5 |
Multi-Crew |
|
Total time in multi-crew | 3H 8M 1S |