CMDR Loruski profile
(Krait MkII)
Federation: Rear Admiral
Empire: Squire
Balance |
|
---|---|
Current assets | 2 662 698 441 cr |
Credits spent on ships | 622 551 353 cr |
Credits spent on outfitting | 1 757 192 397 cr |
Credits spent on repairs | 4 594 656 cr |
Credits spent on fuel | 79 168 cr |
Credits spent on munitions | 950 690 cr |
Insurance claims | 18 |
Total claim costs | 80 181 794 cr |
Combat |
|
Bounties claimed | 522 |
Profit from bounties | 50 559 139 cr |
Combat bonds | 123 |
Profit from combat bonds | 5 483 096 cr |
Assassinations | 31 |
Profit from assassinations | 13 613 504 cr |
Highest single reward | 1 000 000 cr |
Skimmers killed | 8 |
Crime |
|
Fines issued | 78 |
Lifetime fines value | 647 743 cr |
Bounties received/earned | 135 |
Lifetime bounty value | 149 700 cr |
Highest bounty issued | 5 000 cr |
Smuggling |
|
Black market network | 6 |
Black market profit | 305 870 cr |
Commodities smuggled | 162 |
Average profit | 27 806 cr |
Highest single transaction | 149 436 cr |
Trading |
|
Market network | 68 |
Trading profit | 2 514 391 464 cr |
Commodities traded | 11 821 |
Average profit | 20 953 262 cr |
Highest single transaction | 621 556 320 cr |
Mining |
|
Profits from mining | 2 471 943 943 cr |
Minerals refined | 2 734 |
Materials collected | 8 486 |
Exploration |
|
Systems visited | 2 566 |
Profits from exploration | 216 392 728 cr |
Level 2 detailed scans | 12 304 |
Level 3 detailed scans | 12 304 |
Highest payout | 7 838 295 cr |
Total hyperspace distance | 136 089 ly |
Total hyperspace jumps | 3 348 |
Max distance from start | 34 430,73 ly |
Max distance from Sol | 34 487,72 ly |
Max distance from Colonia | 23 966,00 ly |
Approximate time played | 3W 3D 2H 33M |
Passengers |
|
Total bulk passengers delivered | 247 |
Total VIPs delivered | 23 |
Total delivered | 270 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 7 |
Total profit | 144 737 cr |
Total rescue transactions | 6 |
Crafting |
|
Number of engineers used | 16 |
Number of upgrades generated | 708 |
Grade 1 upgrades generated | 166 |
Grade 2 upgrades generated | 150 |
Grade 3 upgrades generated | 150 |
Grade 4 upgrades generated | 127 |
Grade 5 upgrades generated | 115 |
Multi-Crew |
|
Total time in multi-crew | 53M 54S |