CMDR Phill P profile
(Python Mk II)
Federation: Admiral
Empire: King
Balance |
|
---|---|
Current assets | 34 836 577 148 cr |
Credits spent on ships | 2 779 261 231 cr |
Credits spent on outfitting | 9 142 066 494 cr |
Credits spent on repairs | 292 827 796 cr |
Credits spent on fuel | 5 672 546 cr |
Credits spent on munitions | 11 982 110 cr |
Insurance claims | 355 |
Total claim costs | 2 970 379 548 cr |
Combat |
|
Bounties claimed | 9 295 |
Profit from bounties | 544 318 495 cr |
Combat bonds | 17 337 |
Profit from combat bonds | 5 408 793 830 cr |
Assassinations | 39 |
Profit from assassinations | 20 564 632 cr |
Highest single reward | 1 000 000 cr |
Skimmers killed | 559 |
Crime |
|
Fines issued | 1 066 |
Lifetime fines value | 36 590 053 cr |
Bounties received/earned | 709 |
Lifetime bounty value | 687 550 cr |
Highest bounty issued | 24 340 cr |
Smuggling |
|
Black market network | 7 |
Black market profit | 51 592 cr |
Commodities smuggled | 265 |
Average profit | 3 035 cr |
Highest single transaction | 12 368 cr |
Trading |
|
Market network | 325 |
Trading profit | 29 103 910 447 cr |
Commodities traded | 664 841 |
Average profit | 4 605 049 cr |
Highest single transaction | 820 562 970 cr |
Mining |
|
Profits from mining | 21 163 181 816 cr |
Minerals refined | 81 389 |
Materials collected | 181 670 |
Exploration |
|
Systems visited | 34 926 |
Profits from exploration | 2 568 350 571 cr |
Level 2 detailed scans | 64 870 |
Level 3 detailed scans | 66 449 |
Highest payout | 14 448 521 cr |
Total hyperspace distance | 3 512 863 ly |
Total hyperspace jumps | 75 106 |
Max distance from start | 65 590,23 ly |
Max distance from Sol | 65 647,34 ly |
Max distance from Colonia | 50 088,39 ly |
Approximate time played | 74W 5D 15H 18M |
Passengers |
|
Total bulk passengers delivered | 253 556 |
Total VIPs delivered | 1 764 |
Total delivered | 255 320 |
Total ejected | 249 |
Search and Rescue |
|
Total items rescued | 29 556 |
Total profit | 1 299 543 192 cr |
Total rescue transactions | 1 975 |
Crafting |
|
Number of engineers used | 18 |
Number of upgrades generated | 13 543 |
Grade 1 upgrades generated | 4 760 |
Grade 2 upgrades generated | 1 157 |
Grade 3 upgrades generated | 1 770 |
Grade 4 upgrades generated | 2 330 |
Grade 5 upgrades generated | 3 526 |
Crew |
|
Crew credits earned | 5 357 304 646 cr |
Crew hired | 42 |
Crew fired | 17 |
Crew lost | 31 |
Multi-Crew |
|
Total time in multi-crew | 1D 2H 17M 25S |