CMDR Face_hoof profile
Federation: Rear Admiral
Empire: Prince
Balance |
|
---|---|
Current assets | 13 997 827 384 cr |
Credits spent on ships | 624 736 618 cr |
Credits spent on outfitting | 1 809 124 067 cr |
Credits spent on repairs | 26 542 859 cr |
Credits spent on fuel | 1 177 753 cr |
Credits spent on munitions | 1 514 069 cr |
Insurance claims | 23 |
Total claim costs | 276 212 512 cr |
Combat |
|
Bounties claimed | 810 |
Profit from bounties | 180 297 288 cr |
Combat bonds | 284 |
Profit from combat bonds | 20 172 091 cr |
Assassinations | 8 |
Profit from assassinations | 2 428 288 cr |
Highest single reward | 295 980 cr |
Skimmers killed | 2 |
Crime |
|
Fines issued | 64 |
Lifetime fines value | 1 573 723 cr |
Bounties received/earned | 12 |
Lifetime bounty value | 508 100 cr |
Highest bounty issued | 500 200 cr |
Smuggling |
|
Black market network | 1 |
Black market profit | 682 560 cr |
Commodities smuggled | 316 |
Average profit | 682 560 cr |
Highest single transaction | 682 560 cr |
Trading |
|
Market network | 378 |
Trading profit | 9 714 576 384 cr |
Commodities traded | 820 385 |
Average profit | 5 612 118 cr |
Highest single transaction | 71 658 620 cr |
Mining |
|
Profits from mining | 1 077 885 654 cr |
Minerals refined | 8 087 |
Materials collected | 14 216 |
Exploration |
|
Systems visited | 9 176 |
Profits from exploration | 2 961 734 202 cr |
Level 2 detailed scans | 79 830 |
Level 3 detailed scans | 79 830 |
Highest payout | 17 415 413 cr |
Total hyperspace distance | 555 320 ly |
Total hyperspace jumps | 13 080 |
Max distance from start | 40 798,48 ly |
Max distance from Sol | 40 862,42 ly |
Max distance from Colonia | 41 185,61 ly |
Approximate time played | 9W 6D 14H 20M |
Passengers |
|
Total bulk passengers delivered | 4 622 |
Total VIPs delivered | 6 984 |
Total delivered | 11 606 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 37 |
Total profit | 621 956 cr |
Total rescue transactions | 11 |
Crafting |
|
Number of engineers used | 7 |
Number of upgrades generated | 678 |
Grade 1 upgrades generated | 188 |
Grade 2 upgrades generated | 176 |
Grade 3 upgrades generated | 167 |
Grade 4 upgrades generated | 88 |
Grade 5 upgrades generated | 59 |
Crew |
|
Crew credits earned | 1 297 427 126 cr |
Crew hired | 2 |
Crew fired | 1 |
Crew lost | 3 |