CMDR Gobi007 profile
(Keelback)
Federation: Lieutenant
Empire: Duke
Balance |
|
---|---|
Current assets | 9 278 520 732 cr |
Credits spent on ships | 1 088 339 219 cr |
Credits spent on outfitting | 2 090 103 847 cr |
Credits spent on repairs | 8 118 593 cr |
Credits spent on fuel | 377 079 cr |
Credits spent on munitions | 1 048 574 cr |
Insurance claims | 10 |
Total claim costs | 46 784 157 cr |
Combat |
|
Bounties claimed | 1 318 |
Profit from bounties | 86 896 471 cr |
Combat bonds | 854 |
Profit from combat bonds | 16 815 760 cr |
Assassinations | 22 |
Profit from assassinations | 5 307 078 cr |
Highest single reward | 437 592 cr |
Skimmers killed | 7 |
Crime |
|
Fines issued | 80 |
Lifetime fines value | 27 694 cr |
Bounties received/earned | 52 |
Lifetime bounty value | 121 600 cr |
Highest bounty issued | 10 000 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 1 548 231 cr |
Commodities smuggled | 17 |
Average profit | 193 529 cr |
Highest single transaction | 1 307 880 cr |
Trading |
|
Market network | 71 |
Trading profit | 7 209 742 137 cr |
Commodities traded | 63 366 |
Average profit | 18 439 238 cr |
Highest single transaction | 528 560 318 cr |
Mining |
|
Profits from mining | 7 086 626 680 cr |
Minerals refined | 10 872 |
Materials collected | 12 926 |
Exploration |
|
Systems visited | 6 383 |
Profits from exploration | 1 020 693 659 cr |
Level 2 detailed scans | 36 336 |
Level 3 detailed scans | 38 478 |
Highest payout | 15 003 971 cr |
Total hyperspace distance | 410 526 ly |
Total hyperspace jumps | 7 900 |
Max distance from start | 65 369,59 ly |
Max distance from Sol | 65 426,40 ly |
Max distance from Colonia | 46 405,15 ly |
Approximate time played | 5W 4D 22H 4M |
Passengers |
|
Total bulk passengers delivered | 1 394 |
Total VIPs delivered | 2 298 |
Total delivered | 3 692 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 1 |
Total profit | 29 691 cr |
Total rescue transactions | 1 |
Crafting |
|
Number of engineers used | 12 |
Number of upgrades generated | 693 |
Grade 1 upgrades generated | 144 |
Grade 2 upgrades generated | 160 |
Grade 3 upgrades generated | 177 |
Grade 4 upgrades generated | 185 |
Grade 5 upgrades generated | 27 |
Crew |
|
Crew credits earned | 55 851 073 cr |
Crew hired | 15 |
Crew fired | 14 |
Crew lost | 1 |
Multi-Crew |
|
Total time in multi-crew | 13H 53M 39S |
Time in gunner role | 1H 36M 46S |
Total credits accrued | 891 931 cr |