CMDR 3dog profile
(Asp Explorer)
Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 2 146 168 460 cr |
Credits spent on ships | 474 085 993 cr |
Credits spent on outfitting | 1 560 563 473 cr |
Credits spent on repairs | 10 508 925 cr |
Credits spent on fuel | 117 294 cr |
Credits spent on munitions | 654 858 cr |
Insurance claims | 36 |
Total claim costs | 103 997 001 cr |
Combat |
|
Bounties claimed | 934 |
Profit from bounties | 27 627 911 cr |
Combat bonds | 64 |
Profit from combat bonds | 1 838 960 cr |
Assassinations | 90 |
Profit from assassinations | 2 469 383 cr |
Highest single reward | 292 272 cr |
Skimmers killed | 218 |
Crime |
|
Fines issued | 60 |
Lifetime fines value | 419 281 cr |
Bounties received/earned | 228 |
Lifetime bounty value | 164 915 cr |
Highest bounty issued | 10 000 cr |
Smuggling |
|
Black market network | 15 |
Black market profit | 1 667 879 cr |
Commodities smuggled | 388 |
Average profit | 72 516 cr |
Highest single transaction | 631 104 cr |
Trading |
|
Market network | 261 |
Trading profit | 120 764 118 cr |
Commodities traded | 47 902 |
Average profit | 82 602 cr |
Highest single transaction | 1 088 416 cr |
Mining |
|
Profits from mining | 103 cr |
Minerals refined | 4 |
Materials collected | 12 669 |
Exploration |
|
Systems visited | 7 553 |
Profits from exploration | 454 617 609 cr |
Level 2 detailed scans | 12 056 |
Level 3 detailed scans | 52 927 |
Highest payout | 10 758 541 cr |
Total hyperspace distance | 235 987 ly |
Total hyperspace jumps | 10 889 |
Max distance from start | 25 843,92 ly |
Max distance from Sol | 25 899,99 ly |
Max distance from Colonia | 26 118,79 ly |
Approximate time played | 9W 2D 16H 53M |
Passengers |
|
Total bulk passengers delivered | 234 |
Total VIPs delivered | 116 |
Total delivered | 350 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 12 |
Total profit | 334 909 cr |
Total rescue transactions | 7 |
Crafting |
|
Number of engineers used | 5 |
Number of upgrades generated | 829 |
Grade 1 upgrades generated | 145 |
Grade 2 upgrades generated | 184 |
Grade 3 upgrades generated | 277 |
Grade 4 upgrades generated | 159 |
Grade 5 upgrades generated | 64 |
Crew |
|
Crew credits earned | 176 671 675 cr |
Crew hired | 6 |
Crew fired | 2 |
Crew lost | 3 |