CMDR FRM Crozier profile
Profile

Distances submitted:
0
Systems visited:
6 113
Systems discovered first:
2 461
Balance:
503 777 036 Cr
Ranks
Defenceless
Taxonomist
Federation: Rear Admiral
Empire: Duke
Flight log heatmap
Statistics
Balance |
|
---|---|
Current assets | 10 230 169 860 cr |
Credits spent on ships | 1 491 383 995 cr |
Credits spent on outfitting | 3 522 252 401 cr |
Credits spent on repairs | 16 557 183 cr |
Credits spent on fuel | 537 301 cr |
Credits spent on munitions | 335 935 cr |
Insurance claims | 30 |
Total claim costs | 136 627 356 cr |
Combat |
|
Bounties claimed | 1 745 |
Profit from bounties | 170 287 898 cr |
Combat bonds | 482 |
Profit from combat bonds | 37 005 966 cr |
Assassinations | 16 |
Profit from assassinations | 3 025 918 cr |
Highest single reward | 1 159 900 cr |
Skimmers killed | 0 |
Crime |
|
Fines issued | 153 |
Lifetime fines value | 422 712 cr |
Bounties received/earned | 35 |
Lifetime bounty value | 38 820 cr |
Highest bounty issued | 6 000 cr |
Smuggling |
|
Black market network | 1 |
Black market profit | 3 573 cr |
Commodities smuggled | 3 |
Average profit | 3 573 cr |
Highest single transaction | 3 573 cr |
Trading |
|
Market network | 109 |
Trading profit | 19 242 951 159 cr |
Commodities traded | 335 856 |
Average profit | 18 326 620 cr |
Highest single transaction | 1 998 974 200 cr |
Mining |
|
Profits from mining | 1 134 950 525 cr |
Minerals refined | 5 935 |
Materials collected | 20 939 |
Exploration |
|
Systems visited | 6 384 |
Profits from exploration | 1 241 753 019 cr |
Level 2 detailed scans | 36 340 |
Level 3 detailed scans | 37 575 |
Highest payout | 27 055 121 cr |
Total hyperspace distance | 397 348 ly |
Total hyperspace jumps | 7 936 |
Max distance from start | 65 222,47 ly |
Max distance from Sol | 65 279,35 ly |
Max distance from Colonia | 46 241,11 ly |
Approximate time played | 8W 5D 11H 19M |
Search and Rescue |
|
Total items rescued | 65 |
Total profit | 1 371 350 cr |
Total rescue transactions | 20 |
Crafting |
|
Number of engineers used | 22 |
Number of upgrades generated | 2 360 |
Grade 1 upgrades generated | 273 |
Grade 2 upgrades generated | 361 |
Grade 3 upgrades generated | 509 |
Grade 4 upgrades generated | 580 |
Grade 5 upgrades generated | 637 |
Crew |
|
Crew credits earned | 1 234 256 040 cr |
Crew hired | 11 |
Crew fired | 10 |
Crew lost | 1 |