CMDR UnrealKleiner profile
(Federal Corvette)
Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 3 630 053 951 cr |
Credits spent on ships | 679 996 394 cr |
Credits spent on outfitting | 1 716 744 850 cr |
Credits spent on repairs | 5 644 701 cr |
Credits spent on fuel | 223 407 cr |
Credits spent on munitions | 131 913 cr |
Insurance claims | 12 |
Total claim costs | 111 299 918 cr |
Combat |
|
Bounties claimed | 51 |
Profit from bounties | 1 564 982 cr |
Combat bonds | 0 |
Profit from combat bonds | 0 cr |
Assassinations | 1 |
Profit from assassinations | 131 797 cr |
Highest single reward | 385 338 cr |
Skimmers killed | 19 |
Crime |
|
Fines issued | 16 |
Lifetime fines value | 3 800 cr |
Bounties received/earned | 12 |
Lifetime bounty value | 3 100 cr |
Highest bounty issued | 500 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 26 884 cr |
Commodities smuggled | 10 |
Average profit | 5 377 cr |
Highest single transaction | 5 596 cr |
Trading |
|
Market network | 69 |
Trading profit | 628 258 059 cr |
Commodities traded | 112 659 |
Average profit | 3 717 503 cr |
Highest single transaction | 51 444 841 cr |
Mining |
|
Profits from mining | 90 995 506 cr |
Minerals refined | 68 |
Materials collected | 17 616 |
Exploration |
|
Systems visited | 5 440 |
Profits from exploration | 2 804 388 646 cr |
Level 2 detailed scans | 47 829 |
Level 3 detailed scans | 47 829 |
Highest payout | 17 195 713 cr |
Total hyperspace distance | 219 229 ly |
Total hyperspace jumps | 6 114 |
Max distance from start | 65 222,47 ly |
Max distance from Sol | 65 279,35 ly |
Max distance from Colonia | 46 241,11 ly |
Approximate time played | 2W 3D 19H 31M |
Passengers |
|
Total bulk passengers delivered | 10 615 |
Total VIPs delivered | 0 |
Total delivered | 10 615 |
Total ejected | 0 |
Crafting |
|
Number of engineers used | 6 |
Number of upgrades generated | 310 |
Grade 1 upgrades generated | 65 |
Grade 2 upgrades generated | 46 |
Grade 3 upgrades generated | 71 |
Grade 4 upgrades generated | 46 |
Grade 5 upgrades generated | 82 |
Crew |
|
Crew credits earned | 8 961 837 cr |
Crew hired | 4 |
Crew fired | 1 |
Crew lost | 3 |
Multi-Crew |
|
Total time in multi-crew | 1H 19M 52S |