CMDR Griefed profile
(Python)
Federation: Lt. Commander
Empire: Duke
Balance |
|
---|---|
Current assets | 2 223 330 350 cr |
Credits spent on ships | 2 164 229 715 cr |
Credits spent on outfitting | 4 496 795 495 cr |
Credits spent on repairs | 15 141 497 cr |
Credits spent on fuel | 4 329 700 cr |
Credits spent on munitions | 387 569 cr |
Insurance claims | 42 |
Total claim costs | 163 612 130 cr |
Combat |
|
Bounties claimed | 1 937 |
Profit from bounties | 61 882 061 cr |
Combat bonds | 266 |
Profit from combat bonds | 5 652 000 cr |
Assassinations | 2 |
Profit from assassinations | 79 899 cr |
Highest single reward | 0 cr |
Skimmers killed | 188 |
Crime |
|
Fines issued | 183 |
Lifetime fines value | 1 307 790 cr |
Bounties received/earned | 31 |
Lifetime bounty value | 19 395 cr |
Highest bounty issued | 5 000 cr |
Smuggling |
|
Black market network | 9 |
Black market profit | 3 300 707 cr |
Commodities smuggled | 5 909 |
Average profit | 117 882 cr |
Highest single transaction | 607 104 cr |
Trading |
|
Market network | 111 |
Trading profit | 700 910 712 cr |
Commodities traded | 572 171 |
Average profit | 342 911 cr |
Highest single transaction | 7 993 728 cr |
Mining |
|
Profits from mining | 20 174 350 cr |
Minerals refined | 1 499 |
Materials collected | 3 503 |
Exploration |
|
Systems visited | 26 760 |
Profits from exploration | 304 800 988 cr |
Level 2 detailed scans | 3 589 |
Level 3 detailed scans | 235 191 |
Highest payout | 1 299 462 cr |
Total hyperspace distance | 843 403 ly |
Total hyperspace jumps | 31 888 |
Max distance from start | 68 931,88 ly |
Max distance from Sol | 33 104,07 ly |
Max distance from Colonia | 23 628,67 ly |
Approximate time played | 12W 4D 28M |
Passengers |
|
Total bulk passengers delivered | 679 |
Total VIPs delivered | 22 |
Total delivered | 701 |
Total ejected | 16 |
Crafting |
|
Number of engineers used | 7 |
Number of upgrades generated | 602 |
Grade 1 upgrades generated | 428 |
Grade 2 upgrades generated | 18 |
Grade 3 upgrades generated | 48 |
Grade 4 upgrades generated | 33 |
Grade 5 upgrades generated | 75 |
Crew |
|
Crew credits earned | 170 968 cr |
Crew hired | 4 |
Crew fired | 3 |
Crew lost | 1 |
Multi-Crew |
|
Total time in multi-crew | 42M 38S |