CMDR Cloudshot profile
(Anaconda)
Federation: Warrant Officer
Empire: Serf
Balance |
|
---|---|
Current assets | 1 211 741 079 cr |
Credits spent on ships | 332 591 179 cr |
Credits spent on outfitting | 923 730 428 cr |
Credits spent on repairs | 831 108 cr |
Credits spent on fuel | 57 075 cr |
Credits spent on munitions | 128 723 cr |
Insurance claims | 5 |
Total claim costs | 3 307 893 cr |
Combat |
|
Bounties claimed | 103 |
Profit from bounties | 3 334 172 cr |
Combat bonds | 10 |
Profit from combat bonds | 345 000 cr |
Assassinations | 14 |
Profit from assassinations | 2 253 402 cr |
Highest single reward | 197 757 cr |
Skimmers killed | 0 |
Crime |
|
Fines issued | 19 |
Lifetime fines value | 8 983 cr |
Bounties received/earned | 4 |
Lifetime bounty value | 1 300 cr |
Highest bounty issued | 600 cr |
Smuggling |
|
Black market network | 1 |
Black market profit | 1 834 cr |
Commodities smuggled | 2 |
Average profit | 1 834 cr |
Highest single transaction | 1 834 cr |
Trading |
|
Market network | 20 |
Trading profit | 512 369 845 cr |
Commodities traded | 1 601 |
Average profit | 5 756 965 cr |
Highest single transaction | 195 357 756 cr |
Mining |
|
Profits from mining | 512 016 926 cr |
Minerals refined | 1 683 |
Materials collected | 5 694 |
Exploration |
|
Systems visited | 2 641 |
Profits from exploration | 652 399 020 cr |
Level 2 detailed scans | 16 311 |
Level 3 detailed scans | 16 795 |
Highest payout | 12 483 949 cr |
Total hyperspace distance | 131 910 ly |
Total hyperspace jumps | 2 923 |
Max distance from start | 25 901,44 ly |
Max distance from Sol | 25 899,99 ly |
Max distance from Colonia | 29 346,17 ly |
Approximate time played | 2W 5D 9H 48M |
Passengers |
|
Total bulk passengers delivered | 191 |
Total VIPs delivered | 177 |
Total delivered | 368 |
Total ejected | 2 |
Search and Rescue |
|
Total items rescued | 2 |
Total profit | 39 259 cr |
Total rescue transactions | 2 |
Crafting |
|
Number of engineers used | 4 |
Number of upgrades generated | 232 |
Grade 1 upgrades generated | 66 |
Grade 2 upgrades generated | 56 |
Grade 3 upgrades generated | 33 |
Grade 4 upgrades generated | 41 |
Grade 5 upgrades generated | 36 |
Crew |
|
Crew hired | 1 |