CMDR 57 profile
(Federal Corvette)
Federation: Admiral
Empire: King
Balance |
|
---|---|
Current assets | 41 697 892 642 cr |
Credits spent on ships | 2 022 654 398 cr |
Credits spent on outfitting | 4 092 422 622 cr |
Credits spent on repairs | 53 225 418 cr |
Credits spent on fuel | 2 763 395 cr |
Credits spent on munitions | 2 809 250 cr |
Insurance claims | 27 |
Total claim costs | 212 914 606 cr |
Combat |
|
Bounties claimed | 19 050 |
Profit from bounties | 645 834 205 cr |
Combat bonds | 9 749 |
Profit from combat bonds | 319 645 515 cr |
Assassinations | 80 |
Profit from assassinations | 67 581 725 cr |
Highest single reward | 311 900 cr |
Skimmers killed | 1 036 |
Crime |
|
Fines issued | 415 |
Lifetime fines value | 257 315 634 cr |
Bounties received/earned | 846 |
Lifetime bounty value | 416 470 cr |
Highest bounty issued | 8 870 cr |
Smuggling |
|
Black market network | 9 |
Black market profit | 646 724 660 cr |
Commodities smuggled | 245 488 |
Average profit | 1 373 088 cr |
Highest single transaction | 3 300 876 cr |
Trading |
|
Market network | 104 |
Trading profit | 15 044 614 206 cr |
Commodities traded | 703 783 |
Average profit | 7 229 512 cr |
Highest single transaction | 264 897 360 cr |
Mining |
|
Profits from mining | 4 733 530 cr |
Minerals refined | 534 |
Materials collected | 21 909 |
Exploration |
|
Systems visited | 18 731 |
Profits from exploration | 970 423 888 cr |
Level 2 detailed scans | 178 695 |
Level 3 detailed scans | 217 393 |
Highest payout | 11 476 905 cr |
Total hyperspace distance | 826 640 ly |
Total hyperspace jumps | 34 775 |
Max distance from start | 65 222,47 ly |
Max distance from Sol | 65 279,35 ly |
Max distance from Colonia | 46 241,11 ly |
Approximate time played | 27W 4D 4M |
Passengers |
|
Total bulk passengers delivered | 23 599 |
Total VIPs delivered | 1 888 |
Total delivered | 25 487 |
Total ejected | 298 |
Search and Rescue |
|
Total items rescued | 1 |
Total profit | 26 849 cr |
Total rescue transactions | 1 |
Crafting |
|
Number of engineers used | 14 |
Number of upgrades generated | 1 136 |
Grade 1 upgrades generated | 432 |
Grade 2 upgrades generated | 77 |
Grade 3 upgrades generated | 148 |
Grade 4 upgrades generated | 141 |
Grade 5 upgrades generated | 338 |
Crew |
|
Crew credits earned | 231 361 786 cr |
Crew hired | 5 |
Crew fired | 5 |
Multi-Crew |
|
Total time in multi-crew | 3H 31M 47S |