CMDR Morbidsoul profile
Federation: Midshipman
Empire: Viscount
Balance |
|
---|---|
Current assets | 2 034 839 738 cr |
Credits spent on ships | 401 907 981 cr |
Credits spent on outfitting | 438 839 130 cr |
Credits spent on repairs | 1 472 134 cr |
Credits spent on fuel | 141 979 cr |
Credits spent on munitions | 514 723 cr |
Insurance claims | 32 |
Total claim costs | 19 683 132 cr |
Combat |
|
Bounties claimed | 2 550 |
Profit from bounties | 58 887 175 cr |
Combat bonds | 593 |
Profit from combat bonds | 9 425 460 cr |
Assassinations | 74 |
Profit from assassinations | 3 928 511 cr |
Highest single reward | 189 942 cr |
Skimmers killed | 23 |
Crime |
|
Fines issued | 33 |
Lifetime fines value | 104 712 cr |
Bounties received/earned | 32 |
Lifetime bounty value | 60 470 cr |
Highest bounty issued | 6 000 cr |
Smuggling |
|
Black market network | 13 |
Black market profit | 540 998 cr |
Commodities smuggled | 195 |
Average profit | 23 522 cr |
Highest single transaction | 208 005 cr |
Trading |
|
Market network | 115 |
Trading profit | 806 004 633 cr |
Commodities traded | 26 204 |
Average profit | 3 076 354 cr |
Highest single transaction | 104 523 174 cr |
Mining |
|
Profits from mining | 780 159 953 cr |
Minerals refined | 899 |
Materials collected | 4 729 |
Exploration |
|
Systems visited | 6 304 |
Profits from exploration | 1 036 907 307 cr |
Level 2 detailed scans | 26 885 |
Level 3 detailed scans | 38 557 |
Highest payout | 13 675 451 cr |
Total hyperspace distance | 292 593 ly |
Total hyperspace jumps | 7 104 |
Max distance from start | 65 590,23 ly |
Max distance from Sol | 65 647,34 ly |
Max distance from Colonia | 46 528,88 ly |
Approximate time played | 5W 5D 1H 43M |
Passengers |
|
Total bulk passengers delivered | 5 |
Total VIPs delivered | 7 |
Total delivered | 12 |
Total ejected | 0 |
Crafting |
|
Number of engineers used | 4 |
Number of upgrades generated | 171 |
Grade 1 upgrades generated | 69 |
Grade 2 upgrades generated | 37 |
Grade 3 upgrades generated | 41 |
Grade 4 upgrades generated | 16 |
Grade 5 upgrades generated | 8 |
Crew |
|
Crew credits earned | 27 995 266 cr |
Crew hired | 1 |
Crew fired | 1 |
Multi-Crew |
|
Total time in multi-crew | 1H 29M 35S |
Time in gunner role | 1H 57M 37S |