CMDR Oberoth34 profile
(Krait Mk II)
Federation: Lt. Commander
Empire: None
Balance |
|
---|---|
Current assets | 3 193 565 464 cr |
Credits spent on ships | 560 032 127 cr |
Credits spent on outfitting | 344 960 795 cr |
Credits spent on repairs | 4 619 927 cr |
Credits spent on fuel | 73 226 cr |
Credits spent on munitions | 570 350 cr |
Insurance claims | 17 |
Total claim costs | 42 100 092 cr |
Combat |
|
Bounties claimed | 300 |
Profit from bounties | 14 821 354 cr |
Combat bonds | 0 |
Profit from combat bonds | 0 cr |
Assassinations | 18 |
Profit from assassinations | 2 674 241 cr |
Highest single reward | 330 550 cr |
Skimmers killed | 13 |
Crime |
|
Fines issued | 40 |
Lifetime fines value | 218 535 cr |
Bounties received/earned | 10 |
Lifetime bounty value | 8 300 cr |
Highest bounty issued | 5 000 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 43 357 cr |
Commodities smuggled | 30 |
Average profit | 4 817 cr |
Highest single transaction | 20 172 cr |
Trading |
|
Market network | 69 |
Trading profit | 654 941 395 cr |
Commodities traded | 3 332 |
Average profit | 3 540 224 cr |
Highest single transaction | 77 998 521 cr |
Mining |
|
Profits from mining | 417 130 916 cr |
Minerals refined | 2 089 |
Materials collected | 7 345 |
Exploration |
|
Systems visited | 8 365 |
Profits from exploration | 2 022 948 004 cr |
Level 2 detailed scans | 102 050 |
Level 3 detailed scans | 102 049 |
Highest payout | 14 170 079 cr |
Total hyperspace distance | 323 199 ly |
Total hyperspace jumps | 9 148 |
Max distance from start | 65 339,14 ly |
Max distance from Sol | 65 395,28 ly |
Max distance from Colonia | 46 581,49 ly |
Approximate time played | 10W 3D 15H 30M |
Passengers |
|
Total bulk passengers delivered | 319 |
Total VIPs delivered | 0 |
Total delivered | 319 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 1 |
Total profit | 30 344 cr |
Total rescue transactions | 1 |
Crafting |
|
Number of engineers used | 5 |
Number of upgrades generated | 270 |
Grade 1 upgrades generated | 87 |
Grade 2 upgrades generated | 54 |
Grade 3 upgrades generated | 52 |
Grade 4 upgrades generated | 46 |
Grade 5 upgrades generated | 31 |
Multi-Crew |
|
Total time in multi-crew | 10H 59M 41S |
Time in gunner role | 7H 5M 22S |
Time in fighter con role | 18M 47S |