CMDR Kanin Ren profile
(Anaconda)
Federation: Admiral
Empire: King
Balance |
|
---|---|
Current assets | 23 739 366 244 cr |
Credits spent on ships | 4 087 019 173 cr |
Credits spent on outfitting | 11 744 917 812 cr |
Credits spent on repairs | 59 678 036 cr |
Credits spent on fuel | 1 375 387 cr |
Credits spent on munitions | 6 897 747 cr |
Insurance claims | 122 |
Total claim costs | 819 217 254 cr |
Combat |
|
Bounties claimed | 3 509 |
Profit from bounties | 351 713 351 cr |
Combat bonds | 4 862 |
Profit from combat bonds | 273 902 408 cr |
Assassinations | 163 |
Profit from assassinations | 144 205 071 cr |
Highest single reward | 1 000 000 cr |
Skimmers killed | 164 |
Crime |
|
Fines issued | 283 |
Lifetime fines value | 1 551 076 cr |
Bounties received/earned | 320 |
Lifetime bounty value | 515 100 cr |
Highest bounty issued | 159 700 cr |
Smuggling |
|
Black market network | 14 |
Black market profit | 2 293 421 cr |
Commodities smuggled | 1 296 |
Average profit | 55 937 cr |
Highest single transaction | 588 015 cr |
Trading |
|
Market network | 279 |
Trading profit | 42 161 930 953 cr |
Commodities traded | 201 926 |
Average profit | 22 202 175 cr |
Highest single transaction | 1 097 029 860 cr |
Mining |
|
Profits from mining | 31 836 535 292 cr |
Minerals refined | 43 955 |
Materials collected | 122 314 |
Exploration |
|
Systems visited | 13 373 |
Profits from exploration | 1 624 646 207 cr |
Level 2 detailed scans | 66 575 |
Level 3 detailed scans | 66 180 |
Highest payout | 10 998 719 cr |
Total hyperspace distance | 905 214 ly |
Total hyperspace jumps | 22 620 |
Max distance from start | 65 222,47 ly |
Max distance from Sol | 65 279,35 ly |
Max distance from Colonia | 48 036,71 ly |
Approximate time played | 20W 1D 14H 23M |
Passengers |
|
Total bulk passengers delivered | 3 875 |
Total VIPs delivered | 562 |
Total delivered | 4 437 |
Total ejected | 11 |
Search and Rescue |
|
Total items rescued | 409 |
Total profit | 9 216 360 cr |
Total rescue transactions | 90 |
Crafting |
|
Number of engineers used | 24 |
Number of upgrades generated | 15 512 |
Grade 1 upgrades generated | 1 742 |
Grade 2 upgrades generated | 2 436 |
Grade 3 upgrades generated | 3 482 |
Grade 4 upgrades generated | 4 363 |
Grade 5 upgrades generated | 3 489 |
Crew |
|
Crew credits earned | 4 567 894 759 cr |
Crew hired | 17 |
Crew fired | 9 |
Crew lost | 15 |
Multi-Crew |
|
Total time in multi-crew | 1H 53M 6S |
Time in gunner role | 14M 24S |
Time in fighter con role | 2M 48S |